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Search Results (78)
Release Name | Publisher (Label) |
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4 Stateside Smash Hits from Broderbund | Card, Slipcase | ||
Alien Storm (Limited Edition) | Card, Box, Splitcase, Double | ||
Arcade Alley | Plastic, Box, Jewel, Square | ||
Arcade Classics | Plastic, Cassette, Double | ||
Arcade Force Four | Card, Box, Splitcase, Large | ||
Arcade Hall of Fame | Plastic, Cassette, Double | ||
Arcade Hall of Fame | Plastic, Cassette, Double | ||
Arcade Hall of Fame | Plastic, Folder, Medium | ||
Capcom Collection | Card, Box, Splitcase, Medium | ||
Capcom Collection | Card, Box, Splitcase, Large | ||
Chart Attack | Card, Box, Top/Bottom-Opener | ||
Coin Op Hits | Plastic, Clam, Medium | ||
Coin Op Hits | Plastic, Clam, Medium | ||
Coin Op Hits II | Card, Box, Splitcase, Medium | ||
Coin Op Hits II | Card, Box, Splitcase, Medium | ||
Coin-Op Connexion | Plastic, Cassette, Double | ||
Demons & Drivers | Card, Box, Splitcase, Medium | ||
Demons & Drivers | Card, Box, Splitcase, Medium | ||
Epyx Action | Card, Box, Splitcase, Medium | ||
Epyx Action | Card, Box, Splitcase, Medium | ||
Epyx Action | Card, Box, Splitcase, Medium | ||
Epyx Epics | Plastic, Cassette, Double | ||
Epyx Epics | Plastic, Clam, Square | ||
Gauntlet / Xevious | Plastic, Cassette, Double | ||
Go Crazy | Plastic, Clam, Medium | ||
Go Crazy | Plastic, Clam, Medium | ||
Gold Collection II, The | Plastic, Clam, Medium | ||
Gold Collection II, The | Plastic, Clam, Medium | ||
Gold Collection II, The | Plastic, Clam, Medium | ||
Gold Collection III, The | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
Gold Silver Bronze | Plastic, Clam, Medium | ||
History in the Making: The First Three Years | Card, Box, Splitcase, Large | ||
History in the Making: The First Three Years | Card, Box, Splitcase, Large | ||
Indiana Jones and the Last Crusade / and the Temple of Doom | Plastic, Box, Jewel, Square | ||
Indiana Jones and the Last Crusade / Indiana Jones and the Temple of Doom | Plastic, Cassette, Double | ||
Infiltrator II: The Next Day | Plastic, Clam, Square | ||
Leaderboard Par 4 | Card, Box, Splitcase, Large | ||
Leaderboard Par 4 | Card, Box, Splitcase, Large | ||
Les Meilleurs Au Monde EPYX | Plastic, Folder, Medium | ||
Les Trésors de U.S. Gold | Plastic, Clam, Medium | ||
Limited Edition: Shadow Dancer + Alien Storm | Card, Box, Splitcase, Medium | ||
MAX - Maximum Action Xtra | Card, Box, Splitcase, Medium | ||
Mega Sports | Card, Box, Splitcase, Medium | ||
Mega Sports | Card, Box, Splitcase, Medium | ||
No Limits | Card, Box, Splitcase, Medium | ||
Out Run + Super Cycle | Plastic, Cassette, Double | ||
Out Run Europa (Limited Edition) | Card, Box, Splitcase, Double | ||
Platinum | Card, Box, Splitcase, Medium | ||
Platinum | Card, Box, Splitcase, Medium | ||
Play it Again | Plastic, Clam, Medium | ||
Sega Master Mix | Card, Box, Splitcase, Medium | ||
Solid Gold | Plastic, Clam, Medium | ||
Sporting Gold from Epyx | Card, Box, Splitcase, Medium | ||
Sports World '88 | Plastic, Clam, Medium | ||
Sports World '88 | Plastic, Clam, Medium | ||
Street Sports | Card, Box, Splitcase, Medium | ||
Street Sports | Card, Box, Splitcase, Medium | ||
Summer Gold | Plastic, Cassette, Double | ||
Summertime Specials | Plastic, Box, Jewel, Square | ||
Super Sega | Card, Box, Splitcase, Medium | ||
Super Sim Pack | Card, Box, Splitcase, Medium | ||
Super Sim Pack | Card, Box, Splitcase, Medium | ||
System 3 Pack | Card, Box, Splitcase, Medium | ||
Tag-Team Wrestling plus Karate Champ | Plastic, Cassette, Double | ||
Tag-Team Wrestling plus Karate Champ | Plastic, Folder, Medium | ||
War Game Greats | Plastic, Clam, Medium | ||
Winners! | Card, Box, Splitcase, Medium | ||
Winners! | Card, Box, Splitcase, Medium | ||
World's Greatest Epyx, The | Plastic, Cassette, Double | ||
World's Greatest Epyx, The | Plastic, Folder, Medium | ||
ZZAP! 64 Sizzler Collection Vol.1 | Plastic, Clam, Medium | ||
[Epyx] 21 | Card, Box, Splitcase, Medium | ||
[Epyx] 21 | Card, Box, Splitcase, Medium |
Game / Application Information & Known Releases
Arnie's America's Cup Challenge / America's Cup, The | |
Year: | 1985 |
Type: | Game |
Links: | Lemon 64, Gamebase 64 |
First released in Australia 1985. And in 1986 in Europe by US Gold and in US by Electronic Arts. |
Publisher | Box |
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Release Information
Arnie Armchair's Official America's Cup | |
Publisher: | Armchair Entertainment |
Year: | 1985 |
Media: | Tape |
Region: | Australia |
Box: | Card, Special (152x200) |
Complete: | Complete | Comment |
“Arnie’s America’s Cup Challenge”, the Official America’s Cup Sailing Simulation computer game, was developed for the Commodore 64/128 and the Amstrad. Being a simulation game, it offers you a chance to race the actual 24.3 mile course off the coast of Perth, Western Australia. With constantly changing winds and weather conditions, you need to master authentic 12-metre racing tactics. Key features of the game are realistic yacht performance, as well as innovative use of the joystick to winch a selection of genoa and spinnakers. The game was published by Armchair Entertainment in Australia, Electronic Arts in the USA and U.S. Gold in Europe.
Reference: Micro Forté Studios Version information: “Arnie’s America’s Cup Challenge” was also known as “America’ s Cup Challenge” (in Europe) and “The Official America’s Cup Sailing Simulation” (in USA). It was Micro Fortè’s first game, and at the time of winning the job, John De Margheriti, Steven Wang, John Reidy and Stephen Lewis were mostly still students studying engineering and computer science. On hearing that a group of local entrepreneurs who called themselves Arm Chair Entertainment were looking to capitalise on Australia’s new found enthusiasm for 12m sailing with an electronic game De Margheriti quickly put the team together. To win the job, they made a demo in two days of working on a Commodore 64, which they had bought on credit at Grace Bros. Department store which they returned after completing the demo. The game took twelve weeks to make, during which time the team recalls many sleepless nights. The game sold well but not much of the profits found there way back to the development team. It did however create one of Australia’s most enduring professional teams, as the core group of friends De Margheriti, Wang and Lewis, would go on to work together for several decades building innovative and sustainable businesses with in a volatile industry. Reference: Interview John de Margheriti 11 August 2013 (Exile). |
Collection, Trade & Value