Publishers
System
1 Step Software
1st Publishing
21st Century Entertainment
3 SSS software
3-2-1 Software
3M / Scotch
4Mation
576 KByte
64 FUN (MC Publications)
64 Software (WK)
64er Paradize (Public Domain)
8 Bits High
8-Bit Guy
8th Day
A'n'F Software
A. Greenup
A.R. Softwear
Aackosoft
Aackosoft (Eaglesoft)
Aackosoft Edusystems
Aardvark
Aashima / Game World / Dynabite / Trust
Abacus Software
Abak
Abbex
ABC Soft
ABCOM Electronic
ABI Software
Abrasco
Abraxas Software
Absolute Entertainment
Abstract Concepts
Academy Software
Accelerated Software
Access Software
Acclaim Entertainment
Accolade
Accolade (Avantage)
ACD
Acme Software
Activision
Activision (Electric Dreams)
Activision (Solid Gold Software)
Activision (Vivid Image)
Adamsoft
ADB Väst
Addictive Games
Addison-Wesley Software
Adman Electronics
Admiral Software
Advance Software Promotions
Advanced Computer Entertainment [ACE]
Advanced Electronic Applications (AEA)
Advanced Ideas
Advanced Integrated Development [AID]
Advantage
Adventure International
Adventure Probe Software
Adventure Soft (Adventure International UK)
Adventure Workshop, The
AdVentures (L.A. Enterprises)
AEA-Soft
AEC Software
Aerosoft GmbH
AGE & AK
Aim Software
Ajodakt
Ak tronic
Ala Enterprises (Ala Software)
Ala Enterprises (Compumaster / Ala Video)
Alexander Software
ALFADATA Computer Technic Corp.
Alfred Publishing Co.
Aliengroup, The
Alligata
Alligata (Budgie)
Allrian Data Services
Alpha Omega
Alphacom
AlphaSoft
AlphaSoft (Cheap Thrills!)
Alphaworks
Alternative Software
Alternative Software (199 Range)
Alternative Software (299 Range)
Alternative Software (Again Again)
Alternative Software (React Software)
Alternative Software (Summit)
Alternative Software (Winner)
American Action
American Action (PowerSoft)
American Eagle Software
American Educational Computer
American Greetings Corporation
American Made Software
American Peripherals
Amersoft
Amicron
Amos
Amsoft
AMsoft (USA)
Amvic Services (AVS)
AMX software
Anagram Software
Anchor Automation
Anco
AndOr SYSTEMS
Andreas Gerzen Hard+Soft Entwicklungen
Android Dreams
Andromeda Software
Andromeda Software (USA)
Anger Productions
Anglosoft
Anik Microsystems
Anirog
Answare Diffusion
Anthropos
Apache Software
Apex Computer Productions
Apolonia Software
Applications Plus
Applications Software Specialities
Aprotek Microcomputer Peripherals
Arcade 64
Arcadia
Arcana Software
Archer
Arcus / Arcade
Argus Press Software (Mind Games)
Argus Press Software (Mind Games España)
Argus Press Software (Tape Computing)
Argus Press Software [APS]
Argus Specialist Publications (ASP Software)
Argus Specialist Publications (Your Commodore)
Argus Specialist Publications (Disk User)
Ariolasoft
Ariolasoft (39 Steps)
Ariolasoft (Art Edition)
Ariolasoft (Reaktör)
Ariolasoft (Starlight Software)
Armando Curcio Editore
Armati (Turbo Games / Max Media)
Armchair Entertainment
Arrow Micro Services
Art Instruction Software
Artic Computing
Artificial Intelligence Research Group
Artronic Products
Artworx
Ascension Designs
ASCON Software / Ascaron Entertainment
Ashby Computers & Graphics
Ashley Computer Services
Asirus
ASK (Applied Systems Knowledge)
Atari
Atari (Atarisoft)
Atlantis Software
Atlantis Software (Gold)
Atlas Adventure Software
Atrax
Audiogenic [ASL]
Aura
Automata UK
Avalon Hill Game Company (Intelligence Quest Software [IQ])
Avalon Hill Game Company (Microcomputer Games)
Avalon Software Systems
Avant-Garde Creations
Avant-Garde Publishing Corporation
Avantgarde 64
Aventuras AD (Dinamic)
AVIVA
AVS
Ayya Publishing
Aztec Software
Ba'rac
Backgammon Shop
Bad Taste Software
Baen Software
Baker Enterprises
Balistic Software
Balke und Muska Interface know how
Bananasoft
Band Aid Trust
Bantam Electronic Publishing
Barron Enterprises
Bart Smit Software
Basement Boys Software
Basic Byte
Basic Press Tidningsförlag
Basix Softworx
Batteries Included
Baudville
Bayerische Landeszentrale für Politische Bildungarbeit
Bayerischer Schulbuch Verlag [BSV]
BBC Radio 4
BCI Software
be.mar. Informatica
Beatrice d'Este
Beatrix
Beau-Jolly
Behavioral Engineering
Bergen Data Forum / Micromdata
Berkeley Softworks / GeoWorks
Besamu Electronics
Beyond
Beyond (Monolith)
Beyond (Nexus Productions)
Beyond Belief Software
Beyond [US]
BG Software (Brigitte Globisch)
Big Apple Entertainment
Big Five Software
Big G
Big Sky Software
Bignose Software
Bio-Syntax Method
Bitcards
Bitmap Soft
Bitmap Soft (PhoenixWare)
Bits & Bytes Computers Specialogue
Björn Hutmacher
Black Castle Software
Blade Software
Blandford Press (Blandford Software)
Blue Angel Adventure Software
Blue Byte (Play Byte Software)
Blue Chip Software
Blue Lion Software
Blue Sky Software
BMP-Data
Bobco
BOBR Games
Bodéns Data
Boeder (Bit Star)
Boeder (Public Domain)
Bomico Entertainment Software
Bonito
Boom Software
Boone
Boots UK
Boston Educational Computing [BECi]
Bourne Educational Software [BES]
Braingames (Amplicon Micro Systems)
Brøderbund Software
Breadhill Soft
Breakpoint
Bridgesoft
Brillant Software / Modedeal Co.
Britannia Software
Britannica Software
British Astronomical Software
British Software
Brown-Wagh Publishing
BSF CSL
Bubble Bus Software
Budget Software
Buena Vista Software
Bug-Byte
Bureau of Information Science
Business Electronics Software & Technology (B.E.S.T.)
Busy Bee Software
BWW Software
Byte Back
Byte Computer
Bytewell
C 2088 G (Turbo Games)
C-LAB
C.B.I (Computer Boss International)
C.E.S.
C.S.P. Microgame
Cable Software (PSL Marketing)
Cabletronic
Cabletronic (Savage Software)
Calisto Software
Canadian Tire Corporation (CTC)
Capcom
Capcom (Captain Commando)
Cardco
Cardinal Software
Carousel Software
Casa De Software
Cascade Games
Cascade Games (Gamebusters)
Cases Computer Simulations [CCS]
Casino Software
Castle Software
Cat & Korsh
CBS Software
CDS Software
CDS Software (Blue Ribbon)
Central Computing
Central Point Software
Central Software
Central Solutions Ltd.
Centresoft
CentreSoftware
Centro Commodore
Centro Studi Editoriale S.R.L
Century Communications / Century Software
Century Software
Chalk Board
Chalksoft
Challenge Software
Challenger Computer Software
Champion Software
Channel 8 Software
Chart Top Design [CTD]
CHB
CheetahSoft
Cheshire Cat (Ampalsoft)
Chevy Tech (Chevrolet)
Chimera
CHIP
Chip Level Design [CLD]
CHS-Soft
Cicero
Cimarron (Microsci Corporation)
Cinematic Intuitive Dynamix [CID]
Cinemaware
Cinemaware (Spotlight Software)
City Software
Clark Kent Software
Classic Quests
Clausen Bøger
CLAY
CLJ Industries
CLUB de SOFT de ESPAÑA
CMS Software
Cobra Soft
Cockroach Software (Micro Accessories S.A.)
Codemasters
Codemasters (Cartoon Time)
Codemasters (Codemasters Gold)
Codemasters (Codemasters Plus)
Cogitare Computing
Coktel Vision
Coleco
Collectorvision Games
Colleen
Collins Software / Collins Soft
Com-Ware Kft/COV
Combase
Comm*Data Computer House
Commercial Data Systems [CDS]
Commodore Business Machines [CBM]
Commodore Classics (Public Domain)
Commodore Computing International (Magazine)
Commodore Data
Commodore Disc C64/C128 (Computer-Aktiv-Verlags)
Commodore Info (Uitgeverij S.A.C.)
Commodore Plus
Commodore Power (Lime Lizard Magazine)
Commodore Scene (UK)
Commodore User (Paradox Group / EMAP)
CommodoreFormatArchive.com
Compass Software
Comprehensive Software
Compu-Story
Compudart
Compulit, G-G Data Service
Compulogical
Compumed
CompuServe
Computacoin
Computapix
Compute!'s (Gazette/Books)
Computer & Video Games (C&VG)(EMAP)
Computer Awareness
Computer Classics
Computer Colorworks, The
Computer Gamer (Argus Specialist Publications)
Computer Management Corporation
Computer Records
Computer Revolution
Computer Software Associates
Computer World
Computer World (Softpak)
Computer World (Softworld)
Computerbeurs, De
Computerdienst van de Nederlandse Genealogische Vereniging
ComputerEasy
Computeristic Software
Computerized Tutorial Systems
Computerline
ComputerMat
Computerservice Tino Hofstede
Computex Apeldoorn
Concept Development Associates (CDA)
Concept Software
Connections / SMC Supplies
Conrad Electronic
Consumers Association
Continental Software (Arrays)
Contriver Technology
COPRO
Corgi Software
Cosmi
Cosmi (Celery Software)
Cosmos' Brain
Counterpoint Software [CSI]
Courbois Software Beuningen [C.S.B.]
Covert Bitops / Electric Harem
Covox
CP Verlag (3 in 1 Combo (Playtime + Magic Disk 64 + Game On))
CP Verlag (Game On)
CP Verlag (Golden Disk)
CP Verlag (Magic Disk)
CP Verlag (Magic Disk Classic 64)
CPI/Keystone Software
CPL Computer plus Soft
Crazyhorse Software
Creative Micro Designs (CMD)
Creative Pixels
Creative Software
Creative Sparks
Creative Sparks (Sparklers)
Creative Sparks (Super Sparklers)
Creativos Editoriales
CRL
CRL (The Power House)
Cronos Software Division
Cronosoft
Crown games
Crystal Computing
Crystal Microsoft
Crystal Rose Software
CS/TED
CSJ Computersoft
CSM Software
CTO Software
Currah Technology
CW Communications S.A. (Commodore World)
CW Communications/Peterborough
Cyberia Software
Cygnus
Cymbal Software
Cymbal Software (BCI Software)
D & H Games
D & H Games (Cult Games)
D. J. Hemsley, M.Ed. & J. Simon, Ph.D.
D.A.C.C. Ltd. (Derek Ashton Computer Consultants)
D/C Trading
d3m Software
DarkVision
Data & Electronics [D & E]
Data 20 Corporation
Data 2000
Data Becker
Data Command
Data Distributors
Data East
Data House Software
Data Media
Data-Tronic
Database (Educational) Software
Databyte
Datacompaniet
Dataflow
Datamaster
Datamaxx
Datamost
Datasoft
Datasphere Publications
Dataview Wordcraft
Datel Electronics
Dave Brown Products
Davidson & Associates
Davka Corporation
DB software
DBR
DCS/TRON
De Agostini
Dean Software
Decom Software
Dee-Kay Systems
Deemar Software
DELA-Elektronik
Delfia Press
Delhitronic
Delius Klasing
Demonware
Dennis Osborn
Department of Trade and Industry
DES Data Equipment Supply Corp.
Design Design Software
DesignWare
Det Nye Computer (Audio Media)
Deutscher Sparkassen Verlag
Developmental Learning Materials (DLM)
Dialog Software
Diamond Bytes
Didatech Software
Diecom Products
Digicom Software
Digilec
Digital Audio Concepts (DAC)
Digital Fantasia
Digital Integration
Digital Integration (Action Sixteen)
Digital Kamp Group [DKG]
Digital Marketing
Digital Solutions
Digital Vision
Digitek Software
Dilithium Press Software
Dimension 21 Software
Dinamic / Microdigital Soft
Disc Company, The
Discovery Software International
Disk-Count Software
Dixons
dk'tronics
DND Software
Doctor Soft Simulations
Dolphin Dos Vertrieb
Domark
Domark (Streetwise)
Domark (Toolbox)
Domark (TV Games)
Don't Ask Computer Software / SoftVoice
Dorcas Software
Dorling Kindersley Software (DK)
Dorothy Millard
DoSoft
Dossier Commodore (VNU Business Publications)
Dotsoft
Doublesided Games
Dr. T's Music Software
Dr. Wuro Industries
Dream Software
Dreamrider Software
Drean Commodore
Drews EDV+Btx
Dro Soft
DTronics
Duckworth / Ducksoft
Duckworth/Bug Computers
Duncan Computer Services
Dungeon Dwellers (DDI) (sys64738)
Dungeoneer Games & Simulations
Durell
DWK
Dynamic Software
Dynamics Marketing
Dynastar Productions
Dynatech Microsoftware
Dynatech Microsoftware (CodeWriter Corporation)
Dynavision Productions
E&J Software
E. G. Knagg
E.E.C. Distribution Services
E.O. Eshuis Astrologische Software
e5frog
Eagleware International Productions
Earthware Computer Services
EAS Software / EAS Procovision
Eastern Computer Consulting Associates
Eastern House Software
Easy Computing
EAV Software
Ebury Software (Good Housekeeping Software)
Eclipse Software Design
Ediciel
Ediciones SM
Edigamma
Edigamma (Special Games)
Edigamma (SUPER C64 e C128)
Edigamma (International Games)
Edigamma (Settimana Games)
Edigamma (Turbo Games Gusto Lungo)
Edigamma (Tutto C64)
Edisoft (Adventure Time)
Edisoft (Next)
Edisoft (Next Game)
Edisoft (Next Strategy)
Edisoft (Software Originale Italiano Confezione Doppia)
Editoriale Video (EV)
Editronica
Edizioni Hobby (Viking (Adventures in Italiano))
EDU-Kit Productions
EDU-Ware
Edusystems (Stenvert Apeldoorn)
EDV-Service Ellinger (Public Domain)
Elcomp Publishing
Electra Software
Electric Boys Entertainment software (EBES)
Electric Software
Electrocoin Software
Electromusic Research (EMR systems)
Electronic Arts
Electronic Distribution of Software [EDOS]
Electronic Future World
Electronic Zoo
Elektor PCB Service [EPS]
ELEKTRONIK-TECHNIK-PETERS (ETP)
Elettronica Centostelle
EliKit Japan Company
Elite Systems
Elite Systems (2.99 Classics)
Elite Systems (Encore)
Elite Systems (Hit Pak)
Ellis Horwood
Elsevier (Leersystemen)
EMAP Publishing
Emotional Pictures (InterActive Vision A/S)
Empire Software
Empire Software (Arcade Masters)
Empire Software (Touch Down!)
English Software
Enigma Software
Enigma Variations
Enlightenment
EnTech
Enterprise Informatique
Entertainment & Computer Products [ECP]
Entertainment On-Line
Entertainment Software
EPI (SIPE) (Disk Parade)
Epyx
Epyx (Maxx Out!)
Epyx (Val-U-Line Software)
Epyx (Go America) (U.S. Gold)
ERBE Software
ERBE Software (Especial 8 Bits)
ERBE software (Serie 5)
Ere Informatique / Ere International
Eric Software publishing
Ernst Klett Verlag
ET Software
Eureka Informatique
EUREKA Soft- en Hardware
Euro-Byte
Europa Computer-Club (Miller International)
Europress Impact (Commodore Force)
EuroPress Software
EuroScope
Eurosoft (Aackosoft)
Eurosoft International [ESI]
EuroSystems Computer Products
Event Horizon Software
Everlasting Style
Evesham Micros/.com/Technology
EVM Computers
Eway 10 Software
Excalibur Software
Excellence
Expert Software
Express Marketing
Express Marketing (Active Computer Learning [ACL])
Fabbri Editori (Libreria Di Software)
Fairware (Public Domain)
Falk Rehwagen
Falken Verlag / Software
Family Software
FANATIC
Fanfare (Britannica Software)
Fantasy Computerware
Fantasy Software
Fantasy Software Co
Förlagsgruppen
Füle Electronic Trading (FET)
Fermont (Byte Games)
Fermont (Go Games)
Fermont (Hit Games)
Fermont (Nova Games)
Fermont (POKE)
Fermont (Run Games)
Fermont (Silver Games)
Fermont (Hot Games)
Fermont (PEEK)
Fieldmaster
Fiend, The
FIL (France Image Logiciel)
Filosoft
Financial Applications
Financial Systems Software (F.S.S.L)
Firebird
Firebird (299)
Firebird (Gold Edition)
Firebird (Hot)
Firebird (Silver 199 Range)
Firebird (Super Silver)
Firebird (Super Silverdisk)
First Row Software
First Star Software
First Step of Roseville
Fischer + Willems Software Design
FischerTechnik
Fisher-Price (Gametek/IEJ)
Fisher-Price (Spinnaker Software)
Flair Software
Flashfire
Flimsoft
Flugung F. Jahnke / Ghost squadron
Foglia (Cassetta Games)
Foglia (Micro Games)
Foglia / International Education (Best Games)
Foglia / International Education (Full Games)
Foglia / International Education (Linguaggio Macchina)
Foglia / International Education (Prima Visione)
Folkedata
Forward Software
Frank Buss
Frans van de Wal For Total Computing
Franzis Software Service [FSS]
Free Game
Free Spirit Software
French Silk
French Vanilla (Tri Micro)
Fresno Commodore User Group and PDXCUG.org
Fuhrmeister Datentechnik (Public Domain)
Full Circle Software
Funlight Software
FunSoft
Funworld
Fusion Retro Books
Future Publishing (ACE Magazine)
Future Publishing (Commodore Format [CF])
Future was 8bit, The
Futurehouse
Futurehouse (Playground Software)
G & G Electronics
G. C. Geerdes (G.C.G.)
G.E.A.S.A. (Video Commodore)
G40IK G40IL
Gala Soft
Galactic Software
Gambit Games
Game Designers' Workshop (GDW)
Games Machine
Games Workshop
Gamestar
Gametek
GameworX software
Gardé
Gargoyle Games
Gargoyle Games (Faster Than Light [FTL])
Garisoft
Garnet Weiss Computer & Zubehör
Görlitz Computerbau
GB Standard
GE Ridge Services
Gebelli Software
Gebr. Eckhardt Computersoftware
Gemini Marketing
Genealogy Software
General Silicon
Generalitat de Catalunya
Genesis Computer Corp.
Genias
Gepo Soft
German Design Group (GDG)
Gessler Educational Software
Gilsoft
GIMA Print service
Ginger Colin
Glentop Publishers
Global Software
Gloucester Computer
Gold Disk
Golden Games
Golden Software (Italy)
Golden Software (Italy) (Playsoft)
Goldwell International
Goliath
Goliath Games
Goodsoft / Multisoft
Grana Software
Grandslam
Grandslam (American Grandslam)
Grandslam (Bug Byte)
Grandslam (Bug Byte Premier)
Grandslam (Shades)
Grandslam (Unique)
Grapevine Group
Great Games Products
Green Valley Publishing (Load'n'Go! Software)
Green Valley Publishing (One-Step Software)
Greens Software
Greens Software (Golden Software)
Greg Wolnomiejski
Gremlin Graphics
Gremlin Graphics (GBH)
Gremlin Graphics (GBH Gold)
Gremlin Graphics (Star Games)
Gremlin Software
Grewe Computertechnik
Griffin Software
Grolier Electronic Publishing
Grupo Editorial 21 (Commodore Computer Club)
Grupo Sigma México
Gruppo Editoriale Jackson
GSC Software
GTi Software
Guild Publishing
Guild, The
Gyron Software
G^Ray Defender
H.A.L. Labs
H.K. Micro Support/Soft
H.S. Software
H2VW software
Hackersoft
HAIP Software
HAL Industria Argentina
Handic Software / Datatronic
Hands On Software
Happy Software (Markt & Technik)
Harald Häusele
Harboursoft
Haresoft
Harper & Row Software
HarVsoft
Hayden Publishing Company (Hayden Book Company)
Hayden Software
Hüthig software service
HearSay
Hebdogiciel
Heinz Heise Verlag (Heise Software)
Heinz Heise Verlag (Input 64)
Heitronic Commodore Software / Micro Power
Henninger Brau
Heureka Teachware / Ostermann Verlag
Hewson Consultants
Hewson Consultants (Rack IT)
Hi Tech Expressions
Hi-Yin Music
Highlight Software
Hilcu International
Hill MacGibbon
HiTEC Software
HiTEC Software (299)
HiTEC Software (Premier)
Hitech Games Plus
HK Electronics Software
HL Computer Software
Hobby Press (HOP)
Hobby Software
Hodder and Stoughton Software
Hofacker
Holiday Brothers
Home & Personal Computers. (H&P / Riska / Tasc)
Home Entertainment Ltd
Home Entertainment Suppliers
Home Software Benelux [HSB] / Homesoft
Homebrew versions
Homecomputer Software
Honeyfold Software
Honk Soft
Hopsoft
Horizon Software
Horten
Hot-Shot Entertainments
Houghton Mifflin Software
Howard W. Sams & Co.
Hudson Soft
Hueber Verlag/Software - ISS
Human Edge
Human Engineered Software [HES]
Hutchinson Computer Publishing
I.D. Limited
I.D.N. Advanced Systems
I.S.D.
IBSA (The Hit Squad)
IBSA (Leyenda Series)
Icon Design
Icon Design (Pick & Choose)
ICR FutureSoft
ICR Software
IDE64 Project
Idea Software
Idealogic
Ideals Publishing
Idee-Soft
Idlebyte Software
IHT Software
IJK Software
Illusion Software
Imagic
Imagine
Imagineering
Impact Marketing
Impeesa Software
Impex Software
Impressions
Impressions (Energize)
Impulse Software
IMS Software
INC-X software (https://inc-x.jimdo.com/)
Incentive Software
Independent Computer Products User Group [ICPUG]
Independent Softworks
Indescomp
Indissoft
Individual Computers (Icomp.de)
Indus Systems
Indutronic
Infinite Games
Inflexion Development
Info Designs (IDI)
Infocom
Infogrames
Infogrames (Exxos)
Informatica Icosa
Informatica Opleidingen Dirksen (IOD)
Informationskreis KernEnergie (Nuclear Energy Information Group)
Inforpress
Ingelek Jakson
Inkwell Systems
Inmerc
Innerprise
Insight software systems
Integrated Software Series
Intelligent Statements
Interactive Technology (Martyn Westwood)
Interactivision
Intercassette (ITC)
Interceptor Software (Pandora)
Interceptor Software (Players)
Interceptor Software (Players Collectors Edition)
Interceptor Software (Players Premier)
Interceptor Software (Fun Factory Promotions)
Interceptor Software (Micros / Group)
Interdisc
Interface Age Verlag
Interface Publications
Intermediair (VNU Business Publications)
International Computer Entertainment [ICE]
International Software Importers / Regency Software
Internationales Disketten Imperium (IDI)
Interphase
Interplay Productions
Interstel Corporation
IntraCorp
IntraCorp (Capstone)
Intraset
IPS
IQ
IRISH
ISA Software
Isis Hathor
ISP Marketing
Istar Corporation
Italvideo SRL
Ivan Berg Software
J Morrison Micros
J. & J. Gilmour Ltd.
J.A. Lockerby
J.C.L. Software
J.Keyne
J.L. Hughes
J.Soft (Giochi Fantastico Con Il C64)
J.Soft (Super Commodore (Vic/C64/C16))
Jacaranda Software
Jackson Soft
Jan Derogee
Jann Datentechnik
Jason-Ranheim Company
JCS Stores
JDE Computacion!
Jenday Software
Jens Weigt
Jens-Michael Groß
JetSoft
Jim Macbrayne (Developer & progammer)
John Henry Software
Joker Software
Jumbo, Royal
K & C Productions
K'soft
K-Tel (Front Runner)
K-Tel (K-Tek Software)
K-tel Software
KAB Software
Kansallis-Osake-Pankki (KOP)
Kantronics
Karamba Soft
Karstadt
Kastel Technology
Kayde Software
Kele Line
Kerian (U.K.)
Keypunch Software
Keypunch Software (Box Office Software)
Keypunch Software (Vision Software)
Kidsplay
KIDware
Kielinauhat Ky
Kindersoft
King Microware
King Soft
Kingsoft
Klaus Raczek
Klett (Ernst) Verlag
Kluwer
KnightSoft
Koala Technologies Corporation (KTC)
Kodekracker
Koks Gesto
Kollf Computer Supplies (KCS)
Komoda & Amiga plus
Konami
Konami (Action City)
Konix
Kosmos Software
KP Snacks
Kracker Jax Protection Busters (KJPB)
Krell Software
Krentek Software
Krisalis Software (Buzz)
Krisalis Software / Chrysalis Software
KRK Import
Krypton Force
Kuma Computers
Kyodai
L&S Electronics Holland
Lab Pack
Laing Marketing
Lambourne Games
Lance Haffner Games
Lander Software
Langenscheidt Software
Langnese
Lankhor
Laser Load
LCL
Le Clou
Leader Distribuzione
Learning Company, The (TLC)
Learning Technologies
Leg & Hobby
Legend
LEGO
Lehrmittelverlag Hagemann
Leidse onderwijsinstellingen (LOI)
Leisure Electronics Designs
Leisure Genius
Lenguaje Máquina Commodore (Microgames)
Level 9 Computing
Limbic Systems UK
Lindy
LinEL
Linkdata
LK Avalon
Llamasoft Software
LMS Technologies
Load 'N' Run (COM 64)
Logica 2000
Logica 2000 (Play On Tape)
Logica 2000 (Computing Videoteca Nuova Serie)
Logical Design Works
Logical Design Works (California Dreams)
Logiciel Vision Software
Logidisque
Logotron
Logyk Software
London Software
Longman (Eclipse Software)
Longman (Longman Software)
Loriciels / Loriciel
Low Spark
Lucasfilm Games
Ludia L'intellijeu
LukHash
Luna Software
LVL (Echosoft)
M.C. Lothlorien
MABO-Soft
Machine Code
Macmillan Software
Macmillan Software (Piranha)
Macos Software
Macsen Software
Mad Man Software
Magic Carpet Software
Magic Micro Club
Magic Team (Software Center)
Magicware
Magna Media
Magnard Studiciel
Magnificent 7 Software
Mailsoft
Main Street Publishing
MainSoft
Majestic Software Products (MSP)
Malmberg
Mandarin Adventures
Mandarin Software
Manitoba Telephone System
Mantra Software
Marche Software
Marconi Electronic Devices
Marex
Maris Electronics
Markt & Technik
Markt & Technik (64'er)
Markt & Technik (64'er Extra)
Markt & Technik (Bookware)
Markt & Technik (Commodore Sachbuch)
Marock Incorporated
Marpes(oft)
Marshall Software
Marshview Software
Martech / Software Communications
Master Software
Master's Software House
Mastertronic
Mastertronic (199 Range)
Mastertronic (2 on One)
Mastertronic (299 Range)
Mastertronic (Bulldog Software)
Mastertronic (Entertainment USA)
Mastertronic (M.A.D.)
Mastertronic (Plus)
Mastertronic (Ricochet)
Matra Computer Automations
Maxion Software (CBS software)
Maxis Software
Maxx Productions
Mayfair House
Maynard International (Top Ten)
Mükra-Datentechnik
MB Moduler
MBD
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Publisher Information and Releases

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Sierra On-Line, Inc.
P.O. Box 485
Coarsegold, CA 93614
USA

Year Founded: 1979



Sierra Entertainment is an American publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams.
Based in Oakhurst, California and later in Fresno, California, the company is owned by Activision, a subsidiary of Activision Blizzard.

Sierra is best known today for its multiple lines of seminal graphic adventure games started in the 1980s, many of which proved influential in the history of video games. The Sierra label was absorbed by its parent company in 2008. Some franchises (such as Crash Bandicoot and Spyro the Dragon) that were published by Sierra were later published by Activision.

Sierra was revived in 2014, with its website being re-activated on August 7, 2014, displaying a new logo and a message saying "More to be revealed at Gamescom 2014.


History


Founding

Sierra Entertainment was founded in 1979 as On-Line Systems in Simi Valley, California, by Ken and Roberta Williams. Ken Williams, a programmer for IBM, bought an Apple II microcomputer which he planned to use to develop a Fortran compiler for the Apple II. At the time, his wife Roberta Williams was playing text adventure games on the Apple II. Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience. After initial success, On-Line Systems was renamed Sierra On-Line in 1982, and the company moved to Oakhurst, California. By early 1984 InfoWorld estimated that Sierra was the world's 12th-largest microcomputer-software company, with $12.5 million in 1983 sales.


1980s

In 1980, On-Line Systems released their first game in the Hi-Res Adventure series, Mystery House. Roberta wrote the script for the adventure game in three weeks, then presented it to Ken. At this point, Roberta convinced Ken to help her develop the game in the evenings after work. She worked on the text and the graphics, and told Ken how to put it all together to make it the game she wanted. They worked on it for about three months and, on May 5, 1980, Mystery House was ready for shipment. Mystery House was an instant hit. It was the first computer adventure game to have graphics, although they were crude, monochrome, static line drawings. It sold about 15,000 copies and earned $167,000.

The Hi-Res Adventure series continued with Mission Asteroid, which was released as Hi-Res Adventure #0 despite being the second release. The next release, Wizard and the Princess, also known as Adventure in Serenia, is considered a prelude to the later King's Quest series in both story and concept. Through 1981 and 1982, more games were released in the series including Cranston Manor, Ulysses and the Golden Fleece, Time Zone, and The Dark Crystal. A simplified version of The Dark Crystal, intended for a younger audience, was written by Al Lowe and released as Gelfling Adventure.





Sierra's former logo, used from 1982 until 2008. Logo depicts the Half Dome at Yosemite National Park.
Many of Sierra's most well known series began in the 1980s. In 1983, was contacted by IBM in 1983 to create a game for its new PCjr. IBM would fund the entire development of the game, pay royalties for it, and advertise for the game. Ken and Roberta accepted and started on the project. Roberta created a story featuring classic fairy-tale elements. Her game concept included animated color graphics, a pseudo 3D-perspective where the main character was visible on the screen, a more competent text parser that would understand advanced commands from the player, and music playing in the background through the PCjr sound hardware. For the game, a complete development system called Adventure Game Interpreter was developed. In the summer of 1984, King's Quest was released to much acclaim, beginning the King's Quest series.

While working to finish The Black Cauldron, programmers Mark Crowe and Scott Murphy began to plan for an adventure game of their own. After a simple demonstration to Ken, he allowed them to start working on the full game, which was named Space Quest: The Sarien Encounter. The game, released in October 1986, was an instant success and would spawn many sequels in the following years as part of the Space Quest series.

Al Lowe, who had been working at Sierra On-Line for many years, was asked by Ken Williams to write a modern version of Chuck Benton's Softporn Adventure from 1981, the only pure text adventure that the company had ever released. Leisure Suit Larry in the Land of the Lounge Lizards was a great hit (although it first became famous as an early example of software piracy, as Sierra sold many more hintbooks than actual copies of the game) and won the Software Publishers Association's Best Adventure Game award of 1987. A long series of Leisure Suit Larry games would follow in the coming years.

Ken Williams befriended a retired highway patrol officer named Jim Walls, and asked him to produce an adventure series based on a police theme. Walls proceeded to create Police Quest: In Pursuit of the Death Angel, which was released in 1987. Several sequels followed, and series was touted for its adherence to police protocol (relevant parts of which were explained in the games' manuals), and presenting some real-life situations encountered by Walls during his career as an officer.

Quest for Glory is a series of hybrid adventure/role-playing video games designed by Corey and Lori Ann Cole. The first game in the series, Quest for Glory: So You Want to Be a Hero, was released in 1989. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series of the Sierra stable. Although the series was originally titled Hero's Quest, Sierra failed to trademark the name. Milton Bradley successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory. This decision caused all future games in the series (as well as newer releases of Hero's Quest I) to switch over to the new name.

In 1987, Sierra On-Line started to publish their own gaming magazine, where one could read about their upcoming games and interviews with the developers. The magazine was initially named The Sierra Newsletter, The Sierra News Magazine and The Sierra/Dynamix Newsmagazine. However, since Sierra Club already published a magazine called Sierra Magazine, the name of the magazine published by Sierra On-Line was changed to InterAction in 1991. The magazine InterAction was disestablished in 1999.

1990s

In 1990, Sierra released King's Quest V. It would be the first Sierra On-Line game ever to sell more than 500,000 copies and was the highest selling game for the next five years. It won several awards as well, such as the Best Adventure Game of the Year from both the Software Publishers Association and Computer Gaming World Magazine.

The ImagiNation Network began development in 1989, and was released in 1991. Providing a "land based" precursor to MMORPGs and internet chat rooms, each land theme for the type of content provided multi-player gaming and category based bulletin boards and chat rooms throughout the continental United States.

In 1991, Sierra released the first title in the Dr. Brain series, Castle of Dr. Brain, a hybrid puzzle adventure education game, which had several sequels. In 1993, Gabriel Knight: Sins of the Fathers was released, beginning the Gabriel Knight series. Generally considered to be a staple of the point-and-click adventure genre,[NO SUCH RELEASE] the game and its sequels were critically acclaimed in the mainstream press at the time.

Sierra and Broderbund ended merger discussions in March 1991.

Sierra had grown enormously since its first years, and a new building would be needed to expand its operations to continue making games. A decision was made to move the headquarters north to Bellevue, Washington. Sierra's original location in Oakhurst continued as an internal development studio for the company, and was later renamed Yosemite Entertainment.

The company was now made up of five separate and largely autonomous development divisions: Sierra Publishing, Sierra Northwest, Dynamix, Bright Star Technology, and Coktel Vision, with each group working separately on product development but sharing manufacturing, distribution, and sales resources.

The year 1995 would prove to be an extremely successful year for the company. With $83.4 million in sales from its software-publishing business, earnings were improved by 19 percent, bringing a net income of $11.9 million to the company. In June 1995, Sierra and Pioneer Electric Corp. signed an agreement to create a joint venture that would develop, publish, manufacture, and market entertainment software for the Japanese software market. This joint venture created a new company called Sierra Venture. With Sierra and Pioneer investing over $12 million, the new company immediately manufactured and shipped over twenty of Sierra's most popular products to Japan and created new titles for the Japanese market.

Phantasmagoria was by far the largest project ever undertaken by Sierra. At the time of its release in late 1995, the anticipation for the game was incredibly high. Although nearly one million copies were sold when the game was first released in August 1995, making it the best-selling Sierra adventure game created, the game received mixed reviews from industry critics.

Sold to CUC

In February 1996, early e-commerce pioneer CUC International, seeking to expand into interactive entertainment, offered to buy Sierra at a price of approximately $1.5 billion[NO SUCH RELEASE]. The deal with CUC closed on July 24, 1996. Immediately after the sale, Ken Williams stepped down as CEO of Sierra. He stayed with the software division as a Vice President of CUC so that he could provide strategic guidance to Sierra and began to work on CUC's online product distributor, NetMarket. One year later, Ken and Roberta left CUC.

In September 1996, CUC announced plans to consolidate some of the functions of its game companies into a single company called CUC Software Inc., headquartered in Torrance, California. Davidson & Associates became the publisher for the studio. CUC Software would consolidate the manufacturing, distribution, and sales resources of all of its divisions that would come to include Sierra, Davidson, Blizzard, Knowledge Adventure, and Gryphon Software.

On November 5, 1996, Sierra was restructured into three units.

Cendant Corporation

In December 1997, CUC merged with HFS Incorporated. The two companies jointly formed the Cendant Corporation with more than 40,000 employees and operations in over 100 countries.

In 1998, Sierra split up its organization into 4 sub-brands and corporate divisions:

Sierra Attractions (For casual games such as poker)
Sierra Home (For home/lifestyle software)
Sierra Sports (For sports games)
Sierra Studios (General publishing division)

On November 24, 1997, Sierra published Diablo: Hellfire, the official expansion pack for the widely popular game Diablo. It was developed by Synergistic Software, a division of Sierra.

On November 19, 1998, Sierra published Half-Life for the PC, developed by Valve Corporation, widely considered to be one of the greatest games of all time.

In March 1998, massive accounting fraud at CUC was exposed. With the news, Cendant announced its intention to sell off its computer entertainment division, and on November 20, 1998, announced the sale of its entire consumer software division to Paris-based Havas S.A. Sierra became a part of Havas Interactive, the interactive entertainment division of the company.

Major layoffs

On February 22, 1999, Sierra announced a major reorganization of the company, resulting in the shutdown of several of their development studios, cutbacks on others and the relocation of key projects, and employees from those studios, to Bellevue. About 250 people in total lost their jobs. Development groups within Sierra such as PyroTechnix were shut down. Others such as Books That Work were relocated to Bellevue. Also shut down was Yosemite Entertainment, the division occupying the original headquarters of Sierra On-Line. The company sold the rights of Headgate Studios back to the original owner. With the exception of the warehouse and distribution department, the entire studio was shut down. Game designers Al Lowe and Scott Murphy were laid off. Lowe had just started work on Leisure Suit Larry 8. Murphy was involved in a Space Quest 7 project at the time. Layoffs continued on March 1, when Sierra terminated 30 employees at the previously unaffected Dynamix, 15 percent of its workforce.

Despite the layoffs, Sierra continued to publish games for smaller development houses. In September 1999, they released Homeworld, a real-time space-combat strategy game developed by Relic Entertainment. The game design was revolutionary for the genre, and the game received great critical acclaim and many awards.

Yosemite Entertainment legacy

UK-based games developer and publisher Codemasters, in an effort to establish themselves in the United States, announced that it would launch a new development studio in Oakhurst, using the abandoned Sierra facilities and hiring much of the Yosemite Entertainment's laid-off staff in mid-September 1999. In early October the company announced that it would take over management and maintenance of the online RPG The Realm and that it would pick up and complete the previously canceled Navy SEALs. The company also reported that it had obtained the rights to continue using the name Yosemite Entertainment for the development house.

Reorganization

Meanwhile, Sierra announced another reorganization, this time into three business units: Core Games, Casual Entertainment, and Home Productivity. This reorganization resulted in even more layoffs, eliminating 105 additional jobs and a number of games in production. After 1999, Sierra almost entirely ceased to be a developer of games and, as time went on, instead became a publisher of games by independent developers.

2000s

At the end of June 2000, a strategic business alliance between Vivendi, Seagram, and Canal+ was announced, and Vivendi Universal, a leading global media and communications company, was formed after the merger with Seagram (the parent company of Universal Studios). Havas S.A. was renamed Vivendi Universal Publishing and became the publishing division of the new group, divided into five groups: games, education, literature, health, and information. The merger was followed by many more layoffs of Sierra employees.

On February 19, 2002, Sierra On-Line officially announced the change of its name to Sierra Entertainment, Inc.

In 2002, Sierra, working with High Voltage Software, announced the development of a new chapter in the Leisure Suit Larry franchise, titled Leisure Suit Larry: Magna Cum Laude. It was released to mostly negative reviews; Larry's creator, Al Lowe, was not involved with the project.

The newly renamed Sierra Entertainment continued to develop mostly unsuccessful interactive entertainment products. However, its hit Homeworld 2 once again cemented Sierra's reputation as a respectable publisher.

In 2003, Sierra Entertainment released the second videogame adaptation of The Hobbit.

Cost-cutting measures were taken because of parent company Vivendi Universal Games' (VU Games') financial troubles and because of Sierra's lack of profitability as a working developer. Impressions Games and the Papyrus Design Group were shut down in the spring of 2004, and about 50 people lost their jobs in those cuts; 180 Sierra-related positions were eliminated at Vivendi's Los Angeles offices; and finally in June 2004, VU Games shut down Sierra's Bellevue location, which cost over 100 people their jobs, dispersed Sierra's work to other VU Games divisions, and relocated the company to Vivendi Universal Games's corporate headquarters in Fresno, California. Other titles, such as Print Artist, were permanently discontinued. The Hoyle franchise was sold to an independent developer. In total, 350 people lost their jobs.

In late 2005, the Sierra brand was re-launched from Los Angeles, including the Sierra Online brand, which was to focus on online-only titles.

Several studios including Massive Entertainment, High Moon Studios, Radical Entertainment, Secret Lair Studios / Studio Ch'in (based in Seattle and Shanghai) and Swordfish Studios were acquired and integrated into Sierra throughout 2005 and 2006. Creative licenses from other Vivendi divisions and from companies partnered with Vivendi Universal Games were granted to Sierra, and copyright of several notable intellectual properties, such as Crash Bandicoot, Spyro the Dragon, 50 Cent: Bulletproof and Scarface, went to Sierra.

Caesar IV was published September 26, 2006 in North America, in partnership with Tilted Mill Entertainment.

In the summer of 2007, Sierra Online began launching Xbox Live Arcade titles for the Xbox 360. One of its first releases was the conversion of the successful "German-style" board game Carcassonne, which had been in development at Secret Lair Studios.

In September 2007, Sierra released the real-time tactical video game World in Conflict.

In October 2007, Sierra released TimeShift.

In 2008, Sierra parent company Vivendi Universal Games, which had since been renamed Vivendi Games in 2006, merged with video game publisher Activision to form the Activision Blizzard holding company. Vivendi Games ceased to exist and ownership of Sierra was transferred over to Activision. Later that year, Sierra was closed down for possible future sale.

2010s

On August 7, 2014, the website for Sierra, which previously redirected to Activision's website, was updated, showcasing a new logo, teasing that "More to be revealed at Gamescom 2014.". The revived Sierra Entertainment will re-release some of their older games,[NO SUCH RELEASE] re-imaging their older franchise, as well as collaborate with indie studios to create new "innovative, edgy and graphically unique" projects. According to a statement from the company, Sierra will focus on publishing downloadable games through PlayStation Network, Steam for PC and Xbox Live.[NO SUCH RELEASE] "We're very proud of what we created all those years ago with Sierra Online, and today's news about carrying Sierra forward as an indie-specific brand is very encouraging," said Sierra founder Ken Williams in an official statement. "We look forward to seeing Sierra's independent spirit live on."[NO SUCH RELEASE] On the same day, King's Quest and Geometry Wars 3: Dimensions were announced; they were the first two games published under the revived Sierra b

On December 5, 2014, they were awarded with the "Industry Icon" award during the 2014 The Game Awards, and they also introduced the first footage from the reboot of King's Quest

Management teams

Ken Williams (company co-founder):
CEO (1979 – November 1997)
President (1979–1981, 1983–1995)
Chairman (September 1988 – July 1996)

Dick Sunderland
President (1981 – Summer 1983)

Michael Brochu:
CFO and Senior Vice President (June 1994 – October 1995)
President and COO (October 1995 – October 1997)

David Grenewetzki
President (June 1998 – June 2001)

Thomas K. Hernquist
President (June 2001)

Michael Ryder
COO and Vice President of Product Development (June 2001)
President (June 2001 – June 2004)



Studios

Absorbed

Books That Work
Bright Star Technology in Bellevue, Washington, founded 1980, acquired 1992.
Green Thumb Software, acquired in 1995.

Defunct

Berkeley Systems in Berkeley, California, founded in 1987, acquired in 1997, closed 2000.
Dynamix in Eugene, Oregon, founded 1984, acquired August 1990, closed August 14, 2001.
Front Page Sports, closed Jan 28, 1998.
Impressions Games in Cambridge, Massachusetts, founded 1989, acquired 1995, closed April 2004.
Papyrus Design Group in Watertown, Massachusetts, founded in 1987, acquired 1995, closed May 2004.
PyroTechnix, founded as Computer Presentation, acquired February 1996, closed in 1999.
Yosemite Entertainment in Oakhurst, California, formed in 1998, closed in 1999 then sold to Codemasters that year.

Merged with Activision
High Moon Studios in San Diego, California, founded in 2001, acquired by Vivendi Games in January 2006.
Radical Entertainment in Vancouver, Canada, founded in 1991, acquired by Vivendi Games in 2005.

Sold

Coktel Vision in Paris, France, founded in 1985, acquired in 1993, sold to Mindscape in 2005.
Headgate Studios in Bountiful, Utah, founded in 1992, acquired April 1996, sold to original owner in 1999.
Massive Entertainment in Malmö, Sweden, founded in 1987, acquired by Vivendi Games in 2002, sold to Ubisoft on November 10, 2008.
Swordfish Studios in Birmingham, England, founded in September 2002, acquired by Vivendi Games in June 2005, sold to Codemasters on November 14, 2008.
Synergistic Studios, founded in 1978, acquired in 1996, studio closed in 1999. No longer involved in the video game industry.

Sierra Home titles

Generations 1–8 – A family tree program for Windows 95–98 worked on Windows after that, but with many bugs.
Power Chess – a game that teaches how to play chess
Hoyle Card Games – a collection of popular card games such as Poker, Bridge, Euchre, Hearts, Spades
Hoyle Board Games – a collection of popular board games
Hoyle Puzzle Games
Hallmark Card Studio – publishing rights later given to Nova
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