Publishers
System
1 Step Software
1st Publishing ltd.
21st Century Entertainment
3 SSS software
3-2-1 Software Inc.
3M / Scotch
4Mation
576 KByte
64 FUN (MC Publications ltd.)
64 Software (WK)
64er Paradize (Public Domain)
8 Bits High
8-Bit Guy
8th Day
A'n'F Software Ltd
A. Greenup
A.R. Softwear
Aackosoft
Aackosoft (Eaglesoft)
Aackosoft Edusystems
Aardvark
Aashima / Game World / Dynabite / Trust
Abacus Software
Abak
Abbex
ABC Soft
ABCOM Electronic
ABI Software
Abrasco Limited
Abraxas Software
Absolute Entertainment
Abstract Concepts
Academy Software
Accelerated Software Inc.
Access Software
Acclaim Entertainment
Accolade
Accolade Software (Avantage)
ACD
Acme Software
Activision
Activision (Electric Dreams)
Activision (Solid Gold Software)
Activision (Vivid Image)
Adamsoft
ADB Väst
Addictive Games
Addison-Wesley Software
Adman Electronics
Admiral Software
Advance Software Promotions
Advanced Computer Entertainment [ACE]
Advanced Electronic Applications, Inc (AEA)
Advanced Ideas, Inc.
Advanced Integrated Development [AID]
Advantage
Adventure International
Adventure Probe Software
Adventure Soft (Adventure International UK)
Adventure Workshop, The
AdVentures Inc. (L.A. Enterprises Inc.)
AEA-Soft
AEC Software
Aerosoft GmbH
AGE & AK
Aim Software
Ajodakt
Ak tronic
Ala Enterprises (Ala Software)
Ala Enterprises (Compumaster / Ala Video)
Alexander Software
ALFADATA Computer Technic Corp.
Alfred Publishing Co. Inc.
Aliengroup, The
Alligata
Alligata (Budgie)
Allrian Data Services
Alpha Omega
Alphacom Inc.
AlphaSoft
AlphaSoft (Cheap Thrills!)
Alphaworks
Alternative Software
Alternative Software (199 Range)
Alternative Software (299 Range)
Alternative Software (Again Again)
Alternative Software (React Software)
Alternative Software (Summit)
Alternative Software (Winner)
American Action AB
American Eagle Software INC.
American Educational Computer
American Greetings Corporation
American Made Software
American Peripherals
Amersoft
Amicron
Amos
Amsoft
AMsoft (USA)
Amvic Services (AVS)
AMX software
Anagram Software
Anchor Automation Inc.
Anco
AndOr SYSTEMS
Andreas Gerzen Hard+Soft Entwicklungen
Android Dreams
Andromeda Software
Andromeda Software, Inc.
Anger Productions
Anglosoft
Anik Microsystems
Anirog
Answare Diffusion
Anthropos
Apache Software
Apex Computer Productions
Apolonia Software
Applications Plus Inc.
Applications Software Specialities
Aprotek Microcomputer Peripherals
Arcade 64
Arcadia
Arcana Software
Archer
Arcus / Arcade
Argus Press Software (Mind Games)
Argus Press Software (Mind Games España S.A.)
Argus Press Software (Tape Computing)
Argus Press Software [APS]
Argus Specialist Publications (Your Commodore)
Argus Specialist Publications Ltd. (ASP Software)
Argus Specialist Publications Ltd. (Disk User)
Ariolasoft
Ariolasoft (39 Steps)
Ariolasoft (Art Edition)
Ariolasoft (Reaktör)
Ariolasoft (Starlight Software)
Armando Curcio Editore
Armati (Turbo Games / Max Media)
Armchair Entertainment
Arrow Micro Services
Art Instruction Software
Artic Computing Limited
Artificial Intelligence Research Group
Artronic Products
Artworx
Ascension Designs
ASCON Software / Ascaron Entertainment
Ashby Computers & Graphics
Ashley Computer Services
Asirus
ASK (Applied Systems Knowledge ltd.)
Atari
Atari (Atarisoft)
Atlantis Software
Atlantis Software Limited (Gold)
Atlas Adventure Software
Atrax
Audiogenic [ASL]
Aura
Automata UK
Avalon Hill Game Company (Intelligence Quest Software [IQ])
Avalon Hill Game Company (Microcomputer Games)
Avalon Software Systems LTD
Avant-Garde Creations
Avant-Garde Publishing Corporation
Avantgarde 64
Aventuras AD (Dinamic)
AVIVA
AVS
Ayya Publishing
Aztec Software
Ba'rac Limited
Backgammon Shop
Bad Taste Software
Baen Software
Baker Enterprises
Balistic Software
Balke und Muska Interface know how
Bananasoft
Band Aid Trust
Bantam Electronic Publishing
Barron Enterprises
Bart Smit Software
Basement Boys Software
Basic Byte Inc.
Basic Press Tidningsförlag
Basix Softworx
Batteries Included
Baudville
Bayerische Landeszentrale für Politische Bildungarbeit
Bayerischer Schulbuch Verlag [BSV]
BBC Radio 4
BCI Software
be.mar. Informatica
Beatrice d'Este
Beatrix
Beau-Jolly
Behavioral Engineering
Bergen Data Forum / Micromdata
Berkeley Softworks > GeoWorks
Besamu Electronics B.V.
Beyond
Beyond (Monolith)
Beyond (Nexus Productions)
Beyond Belief Software
Beyond [US]
BG Software (Brigitte Globisch)
Big Apple Entertainment
Big Five Software
Big G
Big Sky Software
Bignose Software
Bio-Syntax Method Oy
Bitcards
Bitmap Soft
Bitmap Soft (PhoenixWare)
Bits & Bytes Computers Specialogue
Björn Hutmacher
Black Castle Software LLC
Blade Software
Blandford Press (Blandford Software)
Blue Angel Adventure Software
Blue Byte (Play Byte Software)
Blue Chip Software
Blue Lion Software
Blue Sky Software
BMP-Data
Bobco
BOBR Games
Bodéns Data
Boeder (Bit Star)
Boeder (Public Domain)
Bomico Entertainment Software
Bonito
Boom Software
Boone
Boots UK Limited
Boston Educational Computing [BECi]
Bourne Educational Software [BES]
Braingames (Amplicon Micro Systems Ltd.)
Brøderbund Software
Breadhill Soft
Breakpoint
Bridgesoft
Brillant Software / Modedeal Co.
Britannia Software
Britannica Software
British Astronomical Software
British Software
Brown-Wagh Publishing
BSF CSL
Bubble Bus Software
Budget Software
Buena Vista Software
Bug-Byte
Bureau of Information Science
Business Electronics Software & Technology, Inc. (B.E.S.T.)
Busy Bee Software
BWW Software
Byte Back
Byte Computer
Bytewell
C 2088 G (Turbo Games)
C-LAB
C.B.I (Computer Boss International)
C.E.S.
C.S.P. Microgame
Cable Software (PSL Marketing)
Cabletronic
Cabletronic (Savage Software)
Calisto Software Ltd.
Canadian Tire Corporation (CTC)
Capcom
Capcom (Captain Commando)
Cardco Inc.
Cardinal Software
Carousel Software Inc.
Casa De Software SA
Cascade Games
Cascade Games (Gamebusters)
Cases Computer Simulations [CCS]
Casino Software
Castle Software Inc.
Cat & Korsh
CBS Software
CDA (Concept Development Associates, Inc.)
CDS Software
CDS Software (Blue Ribbon)
Central Computing
Central Point Software
Central Software
Central Solutions Ltd.
Centresoft
CentreSoftware
Centro Commodore
Centro Studi Editoriale S.R.L
Century Communications / Century Software
Century Software
Chalk Board
Chalksoft
Challenge Software
Challenger Computer Software
Champion Software
Channel 8 Software
Chart Top Design [CTD]
CHB
CheetahSoft
Cheshire Cat (Ampalsoft)
Chevy Tech (Chevrolet)
Chimera
CHIP
Chip Level Design [CLD]
CHS-Soft
Cicero
Cimarron (Microsci Corporation)
Cinematic Intuitive Dynamix [CID]
Cinemaware
Cinemaware (Spotlight Software)
City Software
Clark Kent Software
Classic Quests
Clausen Bøger
CLAY
CLJ Industries
CLUB de SOFT de ESPAÑA
CMS Software
Cobra Soft
Cockroach Software (Micro Accessories S.A.)
Codemasters
Codemasters (Cartoon Time)
Codemasters (Codemasters Gold)
Codemasters (Codemasters Plus)
Cogitare Computing
Coktel Vision
Coleco
Collectorvision Games
Colleen Ltd.
Collins Software / Collins Soft
Com-Ware Kft/COV
Combase
Comm*Data Computer House
Commercial Data Systems [CDS]
Commodore Business Machines [CBM]
Commodore Classics (Public Domain)
Commodore Computing International (Magazine)
Commodore Data AS
Commodore Disc C64/C128 (Computer-Aktiv-Verlags-GmbH (CAV))
Commodore Info (Uitgeverij S.A.C.)
Commodore Plus
Commodore Power (Lime Lizard Magazine)
Commodore Scene (UK)
Commodore User (Paradox Group / EMAP)
CommodoreFormatArchive.com
Compass Software
Comprehensive Software
Compu-Story
Compudart
Compulit, G-G Data Service
Compulogical S.A.
Compumed
CompuServe
Computacoin
Computapix Ltd.
Compute!'s (Gazette/Books)
Computer & Video Games Ltd. (C&VG)(EMAP)
Computer Awareness
Computer Classics
Computer Colorworks, The
Computer Gamer (Argus Specialist Publications)
Computer Management Corporation
Computer Records
Computer Revolution
Computer Software Associates
Computer World
Computer World (Softpak)
Computer World (Softworld)
Computerbeurs, De
Computerdienst van de Nederlandse Genealogische Vereniging
ComputerEasy
Computeristic Software
Computerized Tutorial Systems
Computerline B.V.
ComputerMat
Computerservice Tino Hofstede
Computex Apeldoorn
Concept Software
Connections / SMC Supplies
Conrad Electronic SE
Consumers Association
Continental Software (Arrays, Inc.)
Contriver Technology Inc.
COPRO
Corgi Software
Cosmi
Cosmi (Celery Software)
Cosmos' Brain
Counterpoint Software [CSI]
Courbois Software Beuningen [C.S.B.]
Covert Bitops / Electric Harem
Covox Inc.
CP Verlag (3 in 1 Combo (Playtime + Magic Disk 64 + Game On))
CP Verlag (Game On)
CP Verlag (Golden Disk)
CP Verlag (Magic Disk)
CP Verlag (Magic Disk Classic 64)
CPI/Keystone Software
CPL Computer plus Soft GmbH
Crazyhorse Software
Creative Micro Designs Inc (CMD)
Creative Pixels Ltd.
Creative Software
Creative Sparks
Creative Sparks (Sparklers)
Creative Sparks (Super Sparklers)
Creativos Editoriales
CRL
CRL (The Power House)
Cronos Software Division
Cronosoft
Crown games Srl
Crystal Computing
Crystal Microsoft
Crystal Rose Software
CS/TED
CSJ Computersoft
CSM Software Inc.
CTO Software
Currah Technology
CW Communications S.A. (Commodore World)
CW Communications/Peterborough
Cyberia Inc.
Cygnus
Cymbal Software
Cymbal Software (BCI Software)
D & H Games
D & H Games (Cult Games)
D. J. Hemsley, M.Ed. & J. Simon, Ph.D.
D.A.C.C. Ltd. (Derek Ashton Computer Consultants ltd.)
D/C Trading
d3m Software
DarkVision
Data & Electronics [D & E]
Data 20 Corporation
Data 2000 Gmbh
Data Becker
Data Command Inc.
Data Distributors
Data East
Data House Software
Data Media GmbH
Data-Tronic
Database (Educational) Software
Databyte
Datacompaniet
Dataflow
Datamaster
Datamaxx
Datamost
Datasoft
Datasphere Publications
Dataview Wordcraft
Datel Electronics
Dave Brown Products Inc.
Davidson & Associates, Inc.
Davka Corporation
DB software
DBR Limited
DCS/TRON ccc
De Agostini
Dean Software
Decom Software
Dee-Kay Systems
Deemar Software
DELA-Elektronik GmbH
Delfia Press BV
Delhitronic
Delius Klasing
Demonware
Dennis Osborn
Department of Trade and Industry
DES Data Equipment Supply Corp.
Design Design Software
DesignWare Inc.
Det Nye Computer (Audio Media)
Deutscher Sparkassen Verlag GmbH
Developmental Learning Materials (DLM)
Dialog Software
Diamond Bytes
Didatech Software
Diecom Products
Digicom Software
Digilec
Digital Audio Concepts (DAC)
Digital Fantasia
Digital Integration
Digital Integration (Action Sixteen)
Digital Kamp Group [DKG]
Digital Marketing
Digital Solutions Inc.
Digital Vision
Digitek Software
Dilithium Press Software
Dimension 21 Software
Dinamic / Microdigital Soft
Disc Company, The
Discovery Software International
Disk-Count Software
Dixons
dk'tronics
DND Software
Doctor Soft Simulations
Dolphin Dos Vertrieb
Domark
Domark (Streetwise)
Domark (Toolbox)
Domark (TV Games)
Don't Ask Computer Software / SoftVoice
Dorcas Software
Dorling Kindersley Software (DK)
Dorothy Millard
DoSoft
Dossier Commodore (VNU Business Publications)
Dotsoft
Doublesided Games
Dr. T's Music Software
Dr. Wuro Industries
Dream Software Ltd
Dreamrider Software Inc.
Drean Commodore
Drews EDV+Btx GmbH
Dro Soft
DTronics
Duckworth / Ducksoft
Duckworth/Bug Computers
Duncan Computer Services
Dungeon Dwellers Inc. (DDI) (sys64738)
Dungeoneer Games & Simulations
Durell
DWK
Dynamic Software
Dynamics Marketing
Dynastar Productions
Dynatech Microsoftware
Dynatech Microsoftware (CodeWriter Corporation)
Dynavision Productions
E&J Software
E. G. Knagg
E.E.C. Distribution Services Ltd.
E.O. Eshuis Astrologische Software
e5frog
Eagleware International Productions
Earthware Computer Services
EAS Software / EAS Procovision
Eastern Computer Consulting Associates, Inc.
Eastern House Software
Easy Computing
EAV Software Inc.
Ebury Software (Good Housekeeping Software)
Eclipse Software Design
Ediciel
Ediciones SM
Edigamma
Edigamma (Special Games)
Edigamma (SUPER C64 e C128)
Edigamma (International Games)
Edigamma (Settimana Games)
Edigamma (Turbo Games Gusto Lungo)
Edigamma (Tutto C64)
Edisoft srl (Adventure Time)
Edisoft srl (Next)
Edisoft srl (Next Game)
Edisoft srl (Next Strategy)
Edisoft srl (Software Originale Italiano Confezione Doppia)
Editoriale Video (EV)
Editronica srl
Edizioni Hobby (Viking (Adventures in Italiano))
EDU-Kit Productions
EDU-Ware
Edusystems (Stenvert Apeldoorn)
EDV-Service Ellinger (Public Domain)
Elcomp Publishing
Electra Software
Electric Boys Entertainment software (EBES)
Electric Software
Electrocoin Software
Electromusic Research (EMR systems)
Electronic Arts
Electronic Distribution of Software [EDOS]
Electronic Future World
Electronic Zoo
Elektor PCB Service [EPS]
ELEKTRONIK-TECHNIK-PETERS (ETP)
Elettronica Centostelle
EliKit Japan Company LTD.
Elite Systems
Elite Systems (2.99 Classics)
Elite Systems (Encore)
Elite Systems (Hit Pak)
Ellis Horwood Ltd
Elsevier (Leersystemen)
EMAP Publishing Limited
Emotional Pictures (InterActive Vision A/S)
Empire Software
Empire Software (Arcade Masters)
Empire Software (Touch Down!)
English Software
Enigma Software
Enigma Variations
Enlightenment Inc.
EnTech
Enterprise Informatique
Entertainment & Computer Products [ECP]
Entertainment On-Line Inc
Entertainment Software
EPI srl (SIPE) (Disk Parade)
Epyx
Epyx (Maxx Out!)
Epyx (Val-U-Line Software)
Epyx (Go America Ltd.) (U.S. Gold)
ERBE Software
ERBE Software (Especial 8 Bits)
ERBE software (Serie 5)
Ere Informatique / Ere International
Eric Software publishing
Ernst Klett Verlag Gmbh
ET Software
Eureka Informatique
EUREKA Soft- en Hardware
Euro-Byte
Europa Computer-Club (Miller International)
Europress Impact (Commodore Force)
EuroPress Software
EuroScope
Eurosoft (Aackosoft)
Eurosoft International [ESI]
EuroSystems Computer Products
Event Horizon Software
Everlasting Style
Evesham Micros/.com/Technology
EVM Computers
Eway 10 Software
Excalibur Software
Excellence
Expert Software
Express Marketing (Active Computer Learning [ACL])
Express Marketing Ltd.
Fabbri Editori (Libreria Di Software)
Fairware (Public Domain)
Falk Rehwagen
Falken Verlag / Software
Family Software
FANATIC
Fanfare (Britannica Software)
Fantasy Computerware
Fantasy Software
Fantasy Software Co. Inc.
Förlagsgruppen
Füle Electronic Trading GMBH (FET)
Fermont (Byte Games)
Fermont (Go Games)
Fermont (Hit Games)
Fermont (Nova Games)
Fermont (POKE)
Fermont (Run Games)
Fermont (Silver Games)
Fermont (Hot Games)
Fermont (PEEK)
Fieldmaster
Fiend, The
FIL (France Image Logiciel)
Filosoft
Financial Applications Inc.
Financial Systems Software Limited (F.S.S.L)
Firebird
Firebird (299)
Firebird (Gold Edition)
Firebird (Hot)
Firebird (Silver 199 Range)
Firebird (Super Silver)
Firebird (Super Silverdisk)
First Row Software
First Star Software
First Step of Roseville
Fischer + Willems Software Design
FischerTechnik
Fisher-Price (Gametek/IEJ Inc.)
Fisher-Price (Spinnaker Software)
Flair Software
Flashfire
Flimsoft
Flugung F. Jahnke / Ghost squadron
Foglia Srl (Cassetta Games)
Foglia Srl / International Education (Best Games)
Foglia Srl / International Education (Full Games)
Foglia Srl / International Education (Linguaggio Macchina)
Foglia Srl / International Education (Prima Visione)
Folkedata A/S
Forward Software
Frank Buss
Frans van de Wal For Total Computing
Franzis Software Service [FSS]
Free Game
Free Spirit Software
French Silk
French Vanilla (Tri Micro)
Fresno Commodore User Group and PDXCUG.org
Fuhrmeister Datentechnik (Public Domain)
Full Circle Software
Funlight Software
FunSoft
Funworld
Fusion Retro Books
Future Publishing (ACE Magazine)
Future Publishing (Commodore Format [CF])
Future was 8bit, The
Futurehouse
Futurehouse (Playground Software)
G & G Electronics
G. C. Geerdes (G.C.G.)
G.E.A.S.A. (Video Commodore)
G40IK G40IL
Gala Soft
Galactic Software
Gambit Games
Game Designers' Workshop (GDW)
Games Machine
Games Workshop
Gamestar
Gametek
GameworX software
Gardé
Gargoyle Games
Gargoyle Games (Faster Than Light [FTL])
Garisoft
Garnet Weiss Computer & Zubehör
Görlitz Computerbau
GB Standard
GE Ridge Services
Gebelli Software Inc
Gebr. Eckhardt Computersoftware
Gemini Marketing Limited
Genealogy Software
General Silicon
Generalitat de Catalunya
Genesis Computer Corp.
Genias
Gepo Soft
German Design Group (GDG)
Gessler Educational Software
Gilsoft
GIMA Print service
Ginger Colin
Glentop Publishers Ltd.
Global Software
Gloucester Computer inc.
Gold Disk Inc
Golden Games
Golden Software (Italy)
Golden Software (Italy) (Playsoft)
Goldwell International
Goliath
Goliath Games
Goodsoft / Multisoft
Grana Software
Grandslam
Grandslam (American Grandslam)
Grandslam (Bug Byte)
Grandslam (Bug Byte Premier)
Grandslam (Shades)
Grandslam (Unique)
Grapevine Group Inc.
Great Games Products
Green Valley Publishing (Load'n'Go! Software)
Green Valley Publishing (One-Step Software)
Greens Software
Greens Software (Golden Software)
Greg Wolnomiejski
Gremlin Graphics
Gremlin Graphics (GBH)
Gremlin Graphics (GBH Gold)
Gremlin Graphics (Star Games)
Gremlin Software
Grewe Computertechnik GMBH
Griffin Software
Grolier Electronic Publishing Inc.
Grupo 21, S.A. / G.T.S. (Grupo 21, S.A. / Grupo de Trabajo Software)
Grupo Sigma México
Gruppo Editoriale Jackson
GSC Software
GTi Software
Guild Publishing
Guild, The
Gyron Software
G^Ray Defender
H.A.L. Labs
H.K. Micro Support/Soft
H.S. Software
H2VW software
Hackersoft
HAIP Software
HAL Industria Argentina
Handic Software AB / Datatronic AB
Hands On Software
Happy Software (Markt & Technik)
Harald Häusele
Harboursoft
Haresoft Ltd.
Harper & Row Software
HarVsoft
Hayden Publishing Company (Hayden Book Company)
Hayden Software
Hüthig software service
HearSay Inc
Hebdogiciel
Heinz Heise Verlag GmbH (Heise Software)
Heinz Heise Verlag GmbH (Input 64)
Heitronic Commodore Software / Micro Power
Henninger Brau AG
Heureka Teachware / Ostermann Verlag
Hewson Consultants
Hewson Consultants (Rack IT)
Hi Tech Expressions
Hi-Yin Music
Highlight Software
Hilcu International
Hill MacGibbon
HiTEC Software
HiTEC Software (299)
HiTEC Software (Premier)
Hitech Games Plus
HK Electronics Software AB
HL Computer Software GMBH
Hobby Press S.A.
Hobby Software
Hodder and Stoughton Software
Hofacker
Holiday Brothers Limited
Home & Personal Computers. (H&P / Riska B.V. / Tasc)
Home Entertainment Ltd
Home Entertainment Suppliers
Home Software Benelux B.V. [HSB] / Homesoft
Homebrew versions
Homecomputer Software Inc.
Honeyfold Software Ltd
Honk Soft
Hopsoft
Horizon Software
Horten
Hot-Shot Entertainments
Houghton Mifflin Software
Howard W. Sams & Co.
Hudson Soft
Hueber Verlag/Software - ISS
Human Edge
Human Engineered Software [HES]
Hutchinson Computer Publishing
I.D. Limited
I.D.N. Advanced Systems
I.S.D.
IBSA (The Hit Squad)
IBSA (Leyenda Series)
Icon Design
Icon Design (Pick & Choose)
ICR FutureSoft
ICR Software
IDE64 Project
Idea Software
Idealogic S.A.
Ideals Publishing
Idee-Soft
IDI Internationales Disketten Imperium
Idlebyte Software
IHT Software
IJK Software
Illusion Software Ltd
Imagic
Imagine
Imagineering
Impact Marketing Inc.
Impeesa Software
Impex Software LTD
Impressions
Impressions (Energize)
Impulse Software
IMS Software
INC-X software (https://inc-x.jimdo.com/)
Incentive Software
Independent Computer Products User Group [ICPUG]
Independent Softworks
Indescomp
Indissoft SA
Individual Computers (Icomp.de)
Indus Systems
Indutronic
Infinite Games Ltd.
Inflexion Development
Info Designs Inc. (IDI)
Infocom
Infogrames
Infogrames (Exxos)
Informatica Icosa
Informatica Opleidingen Dirksen (IOD)
Informationskreis KernEnergie (Nuclear Energy Information Group)
Inforpress
Ingelek Jakson
Inkwell Systems
Inmerc
Innerprise
Insight software systems ltd.
Integrated Software Series
Intelligent Statements Inc.
Interactive Technology (Martyn Westwood)
Interactivision
Intercassette (ITC)
Interceptor Software (Pandora)
Interceptor Software (Players)
Interceptor Software (Players Collectors Edition)
Interceptor Software (Players Premier)
Interceptor Software (Fun Factory Promotions)
Interceptor Software (Micros / Group)
Interdisc
Interface Age Verlag
Interface Publications Ltd
Intermediair (VNU Business Publications)
International Computer Entertainment [ICE]
International Software Importers / Regency Software
Interphase
Interplay Productions
Interstel Corporation
IntraCorp
IntraCorp (Capstone)
Intraset Ltd
IPS
IQ
IRISH
ISA Software
Isis Hathor
ISP Marketing Ltd (ISP)
Istar Corporation
Italvideo SRL
Ivan Berg Software
J Morrison Micros
J. & J. Gilmour Ltd.
J.A. Lockerby
J.C.L. Software
J.Keyne
J.L. Hughes
J.Soft (Giochi Fantastico Con Il C64)
J.Soft (Super Commodore (Vic/C64/C16))
Jacaranda Software
Jackson Soft
Jan Derogee
Jann Datentechnik
Jason-Ranheim Company
JCS Stores Inc
JDE Computacion!
Jenday Software
Jens Weigt
Jens-Michael Groß
JetSoft
Jim Macbrayne (Developer & progammer)
John Henry Software
Joker Software
Jumbo Bv, Royal
K & C Productions
K'soft Ltd.
K-Tel (Front Runner)
K-Tel (K-Tek Software)
K-tel Software
KAB Software
Kansallis-Osake-Pankki (KOP)
Kantronics
Karamba Soft
Karstadt
Kastel Technology
Kayde Software Ltd
Kele Line A/S
Kerian (U.K.) Ltd
Keypunch Software
Keypunch Software (Box Office Software)
Keypunch Software (Vision Software)
Kidsplay
KIDware
Kielinauhat Ky
Kindersoft
King Microware
King Soft
Kingsize (Robtek Ltd.)
Kingsoft
Klaus Raczek
Klett (Ernst) Verlag
Kluwer
KnightSoft
Koala Technologies Corporation (KTC)
Kodekracker Ltd
Koks Gesto BV
Kollf Computer Supplies (KCS)
Komoda & Amiga plus
Konami
Konami (Action City)
Konix
Kosmos Software
KP Snacks
Kracker Jax Protection Busters (KJPB)
Krell Software
Krentek Software
Krisalis Software (Buzz)
Krisalis Software / Chrysalis Software
KRK Import.S.A
Krypton Force
Kuma Computers Ltd.
Kyodai
L&S Electronics Holland
Lab Pack
Laing Marketing Ltd.
Lambourne Games
Lance Haffner Games
Lander Software
Langenscheidt Software
Langnese
Lankhor
Laser Load
LCL
Le Clou
Leader Distribuzione
Learning Company, The (TLC)
Learning Technologies Inc.
Leg & Hobby
Legend
LEGO
Lehrmittelverlag Hagemann
Leidse onderwijsinstellingen (LOI)
Leisure Electronics Designs Ltd
Leisure Genius
Lenguaje Máquina Commodore (Microgames S.A.)
Level 9 Computing
Limbic Systems UK Ltd.
Lindy
LinEL
Linkdata
LK Avalon
Llamasoft Software
LMS Technologies
Load 'N' Run (COM 64)
Logica 2000
Logica 2000 (Play On Tape)
Logica 2000 (Computing Videoteca Nuova Serie)
Logical Design Works
Logical Design Works (California Dreams)
Logiciel Vision Software
Logidisque, Inc.
Logotron
Logyk Software
London Software
Longman (Eclipse Software)
Longman (Longman Software)
Loriciels / Loriciel
Low Spark
Lucasfilm Games
Ludia L'intellijeu
LukHash
Luna Software
LVL (Echosoft)
M.C. Lothlorien
MABO-Soft
Machine Code
Macmillan Software
Macmillan Software (Piranha)
Macos Software
Macsen Software
Mad Man Software Inc.
Magic Carpet Software
Magic Micro Club
Magic Team (Software Center S.A.)
Magicware
Magna Media
Magnard Studiciel
Magnificent 7 Software
Mailsoft Pty Ltd
Main Street Publishing
MainSoft
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Ultimate Play The Game
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Publisher Information and Releases
Ultimate Play The Game
Europe
Company name & Address: Ultimate Play The Game, The Green, Ashby de la Zouch, Leics LE6 5JU, United Kingdom.
Source: HCW#103, March 12-18 1985.
-----------------------------
Ultimate Play The Game (often shortened to Ultimate) was a video game developer in the 1980s.
"Ultimate Play The Game" was the trading name of Ashby Computers & Graphics, Limited, a software company founded in 1982 by two ex-arcade game developers Tim and Chris Stamper.
Ultimate released a series of successful games for the Sinclair ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until its closure in 1988.
Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures utilising a technique termed Filmation.
Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "It is probably no exaggeration to say that Knightlore represents the greatest single advance in the history of computer games" (Edge).

By the time of the label's last use in 1988 on a retrospective compilation, Ultimate had evolved into Rare, and moved on to developing titles for Nintendo consoles.
Rare was purchased by Microsoft in 2002 for US$377 million, a record price for a video game developer, and now develops exclusively for Microsoft's Xbox One console.
In 2006, Rare revived the "Ultimate Play The Game" name for an Xbox Live Arcade remake of Jetpac named Jetpac Refuelled.


History

Early history and rise

Ashby Computers & Graphics was founded in the Leicestershire town of Ashby-de-la-Zouch in 1982 by Tim and Chris Stamper, their friend John Lathbury, and Tim's girlfriend (later wife) Carole Ward. Other members of the Stamper family were also involved in the early running and support of the company, which was initially located in a house next to the family-run newsagent. Both Tim and Chris had worked in arcade game development including, according to one report, Konami's Gyruss, and claimed to be "the most experienced arcade video game design team in Britain" until tiring of working for others and leaving to start ACG. This led to ACG's initial trade being in creating arcade conversion kits, before moving into the home computer software market developing games under the Ultimate Play The Game name.

Ultimate's first release was Jetpac in May 1983 for the 16K Spectrum, followed by BBC Micro and Commodore VIC-20 versions. It was a huge commercial success; the Spectrum version alone sold more than 300,000 copies to a market of only one million Spectrum owners at the time, and providing the fledgling company with a turnover in excess of £1 million.

This was followed by three further 16K releases, Pssst in June, Tranz Am, and Cookie, before Ultimate stepped up to the 48K Spectrum. Jetpac, Pssst, Tranz Am and Cookie were four of only ten games ever to be released on the 16K ROM format for use with the ZX Interface 2. They were also republished on cassette, with distinctive silver inlay cards, by Sinclair Research for inclusion in ZX Spectrum bundles.

Ultimate's first 48K releases were Lunar Jetman - a sequel to Jetpac - and Atic Atac both of which were released in late 1983.[NO SUCH RELEASE] Both games were very well received by the gaming press, CRASH magazine in particular praising what Ultimate had managed to do with the extra memory Lunar Jetman utilised. In 1984 came Sabre Wulf, the first in the Sabreman series, and the first release at a recommended retail price of £9.95. The price of Ultimate titles had previously been just £5.50, which was typical for Spectrum arcade-style games at the time. This increase was in order to discourage piracy, with the idea being that if customers paid more for a game they would be less inclined to give away copies. This coincided with the introduction of the distinctive Ultimate "big box" packaging (used with all further Spectrum releases until Gunfright, and with various releases on other platforms), which the company felt might also help justify the price increase and encourage gamers to buy the game rather than copy it. The strategy paid off as Sabre Wulf went on to sell over 350,000 copies on the Spectrum alone. This was followed by the simultaneous release at the end of 1984 of the next two instalments in the Sabreman series, Underwurlde and Knight Lore. Knight Lore was something of a revolution in the home computer game market, using a forced-perspective isometric viewpoint branded Filmation, the style of which would be extensively copied in other games, notable examples being Batman and Head Over Heels from Ocean Software. Knight Lore, and some of its Filmation follow-up Alien 8, was actually completed before Sabre Wulf but Ultimate decided that it could have a potentially negative effect on sales of the comparatively primitive Sabre Wulf, so it was postponed until late 1984 for a simultaneous release with Underwurlde.

Knight Lore, the first Filmation title.
“ Knight Lore was finished before Sabre Wulf. But we decided the market wasn't ready for it. Because if we released Knight Lore and Alien 8, which was already half-finished, we wouldn't have sold Sabre Wulf ... There was a little bit of careful planning there ... We just had to sit on it because everyone else was so far behind ”
— Tim Stamper, CRASH magazine, April 1988

Ultimate won the Golden Joystick Award for Best Software House in both 1983 and 1984.

Ultimate ran into some criticism in the gaming media for their repeated use of the Filmation technique in subsequent games Alien 8, Nightshade, Gunfright and Pentagram, though Nightshade and Gunfright used Filmation II, a variation on the engine, resulting in a similar visual style, but significantly different gameplay, with scrolling around a large world and arcade-like play, rather than the room-based puzzles of the earlier Filmation titles.

Decline and fall

With the consistent success of Ultimate's releases there were rumours of a buyout by Ocean, until it was announced in 1985 that the Stamper brothers had sold the Ultimate catalogue and name to U.S. Gold, who would continue to release games under the Ultimate label. Later titles such as Martianoids and Bubbler were not seen by the gaming press as being up to Ultimate's previously high standards and sales fell. U.S. Gold released no new Ultimate games after Bubbler in 1987. A final Sabreman game, Mire Mare, was trailed in earlier Sabreman games and was mentioned by Sinclair User as being next up for release, but was quietly dropped during development. In late 1988 ACG/Rare Ltd. bought back all the rights sold to U.S. Gold and were reported to be developing games again. Future releases were to have included Solar Jetman, which would eventually appear only on the Nintendo Entertainment System, although home computer conversions for the Commodore 64, Commodore Amiga, and Atari ST were completed by Storm Software, but not released.

Rare:

Shortly before the U.S. Gold buyout, the name of another company "Rare, Limited" began appearing on the credits of Ultimate releases. This was in fact another company set up by the Stampers to develop for Ultimate, but not be subject to any Ultimate takeover. Rare (initially under the banner Rare: Designs on the Future) would evolve after Ultimate's demise into a prolific developer for the Nintendo Entertainment System. This led Nintendo to purchase a stake in the company, whose success was furthered with such classic SNES and Nintendo 64 releases as Donkey Kong Country and Goldeneye 007. In 2002 Rare was purchased outright by Microsoft for US$377 million, a record fee for a video game developer, and currently develops games for the Xbox One console. At the end of 2006 Tim and Chris Stamper left Rare to "pursue other opportunities", ending a 24 year involvement in developing home video games.
The Ultimate name in subsequent years

In 2004, Rare revived Ultimate's Sabreman franchise with the release of Sabre Wulf for the Game Boy Advance. A new version of Sabre Wulf for the Xbox was also rumoured, though it was never released or even officially announced. In 2007 Rare released the fourth game of the Jetman series Jetpac Refuelled for Xbox Live Arcade. They have been rumoured for several years to be developing a racing game based on the Ultimate/Rare universe titled Sabreman Stampede.

On 8 December 2006 and 16 January 2007 respectively, Rare's owners Microsoft Corporation filed US and EU trademark claims on the Ultimate Play The Game name and logo. The registered purpose is "entertainment services, namely, providing an on-line computer game".
Relationship with the press and fans
The press ad for Nightshade. A typically non-descriptive Ultimate advertisement showing only the game's cover art, price and where the game could be purchased.
Press

Ultimate had a reputation for secrecy that has continued to a lesser extent with successor Rare. Due to the small number of staff employed at Ultimate in the early days they didn't have the time to talk to the press or attend trade events. The British computer gaming press even complained over how difficult it was to get hold of them. As Tim Stamper later said:
“ ...that’s the way it turned out, we were so busy producing a few products a year and making sure they were right. I think while we were full-time Ultimate, we only had two Christmas mornings off, and that’s how hard it was. We worked seven days a week, 8am till 1 or 2 in the morning. I don’t feel it’s any good having engineers who only work 9 to 5 because you get a 9 to 5 game. ”
— Tim Stamper, CRASH magazine, April 1988

This press blackout soon worked to the company's advantage. Due to their reputation for producing high quality products, along with speculation in the press and amongst gamers, anticipation for each release would be high. This was helped along by the full-page advertisements placed in magazines showing the cover art of the game in question, but no shots or description of the game itself. These ads would be run prior to and for several months after the release date. The magazines wouldn't even be able to preview the games; the review copies, usually sent out just before general release, would be the first opportunity for anyone to see them. Not talking to the press worked for Ultimate and it soon became policy. In fact, when a journalist reviewing Nightshade for CRASH magazine asked Ultimate what the object of the game was, and how large the play area was, they responded with, respectively, "oh, we can't tell you that" and "it's pretty large".
Lunar Jetman's trailer
The Lunar Jetman "trailer" screenshot as published in CRASH magazine, February 1986.

This air of mystery was increased when CRASH magazine published a reader's photograph of Lunar Jetman featuring Jetman's moon rover pulling a trailer. The possible existence of a trailer (as depicted on the game's cover art and loading screen) had been speculated on since the game's release, and many fans had searched fruitlessly for it. The Stampers shrugged off questions about whether this screen shot was genuine, but stopped short of actually denying it. There have even been suggestions that Ultimate themselves may have created the screen shot to generate more interest in the game. It has since been proven that Lunar Jetman's 48K of code does not contain graphics for a trailer.
Fans

Ultimate were one of the first developers to have their own fanbase focused on the company and brand as much as the games themselves. They received so much fan mail at their peak that a full-time employee had to be taken on to deal with up to 60 letters per day. They were known for their positive attitude to fans, always replying to letters and responding to requests for merchandise by sending posters, sweatshirts and caps free of charge. The Stampers later stated that they were more interested in creating the games than making money from merchandising. Retro Gamer has suggested that besides the quality of the games, Ultimate's popularity arose from a combination of "superb presentation" as well as the company's "air of mystique" giving it a "secretive yet cool vibe".
Releases on other platforms

The main series of games produced by Ultimate were all released on the Sinclair ZX Spectrum, with most from Sabre Wulf onward also on the Amstrad CPC and MSX, and most early games up to and including Nightshade also on the BBC Micro. Only three of these (Sabre Wulf, Underwurlde and Nightshade) were released on the other major platform of the time, the Commodore 64, however a series of C64-exclusive titles were published by Ultimate:

The Staff of Karnath (1984)
Entombed (1984)
Imhotep (1985)
Blackwyche (1985)
Outlaws (1985)
Dragon Skulle (1985)

The Staff of Karnath, Entombed, Blackwyche and Dragon Skulle all concern the adventures of Sir Arthur Pendragon.

Authorship

The company's secretive tendencies also extended to the question of who wrote the games. Whereas most games of the time would list those responsible on the cassette inlay cards or even on the front of the box (one notable example, Football Manager, even going as far as to feature a picture of author Kevin Toms on the front of the box), no Ultimate title ever mentioned any names at all, and the authorship of some of them remains unclear.

The Ultimate titles up to Gunfright were produced primarily by Tim and Chris Stamper, Tim provided the graphics and Chris the programming, along with fellow founders John Lathbury (coding) and Carol Ward (graphic design). Tim also created the cover art for the games, including the famous Ultimate Play The Game logo.
The Stampers retained the major creative roles until the purchase by U.S. Gold, who brought in their own programming teams to create Martianoids and Bubbler. The exact authorship of Pentagram and Cyberun is known only to those involved; often considered U.S. Gold games, they are both possibly Stamper games. This remains a possibility as although Chris Stamper has said in an interview, "What was the last one we developed as a team? It was Gunfright, I think", Ultimate had already admitted to developing games in an order different from that of their release, as with Knight Lore and Sabre Wulf.

The authorship of the Commodore 64 titles was at the time even more uncertain. The conversions of existing Spectrum games Sabre Wulf, Underwurlde and Nightshade were handled by Firebird, who hired Mr Micro, Softstone, and PSI, respectively, to develop the titles. Imhotep was submitted to Ultimate in a virtually complete form by author Manuel Caballero, who had previously written Batty Builders and Firefleet.
Ultimate did not make any announcements regarding the authorship of the other Commodore games, but an article by Martyn Carroll revealed how Frank Gasking of "Games that weren't 64" managed to identify the creators as Dave and Robert (Bob) Thomas based on a message that appears on the final screen of Dragonskulle. These two brothers were also the creators of the previous three games of the series The Staff of Karnath, Entombed and Blackwyche, In an interview with the brothers in Retro Gamer magazine, they revealed they also authored Outlaws, in just six weeks, so Ultimate would have something for the Commodore 64 for Christmas.
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