Publishers
System
8'th Day
Aackosoft
ABC Soft
Activision
Activision (LucasArts Classics)
Ad Astra
Addictive Games
Advanced Computer Entertainment [ACE]
Adventure Soft (Adventure International UK)
Alligata
Alternative Software
Alternative Software (199 Range)
Alternative Software (299 Range)
Alternative Software (Summit)
American Action (PowerSoft)
Anirog
Applications Software Specialities
Arcade Software LTD
Argus Press Software [APS]
Argus Specialist Publications (ASP Software)
Argus Specialist Publications (Your Commodore)
Ariolasoft
Arrow Publications
Artic Computing
Atlantis Software
Automata UK
Aztec Software
Bellflower Software
Beyond
Bubble Bus Software
Bug-Byte
C Tech
Cactus
Caris Software
Cascade Games (Gamebusters)
Cases Computer Simulations [CCS]
Chalksoft
Challenge Software
Channel 8 Software
CheetahSoft
Christopher James Software Ltd.
Codemasters
Collins Software / Collins Soft
Compass Software
Computasolve LTD
Computer & Video Games (C&VG)(EMAP)
Computer Gamer (Argus Specialist Publications)
Computer Records
Crash
Creative Sparks
Creative Sparks (Sparklers)
CRL
CRL (The Power House)
Crystal Dynamics
Currys
D & H Games
D & H Games (Cult Games)
Dee-Kay Systems
Design Design Software
Digital Integration
Dinamic / Microdigital Soft
Dixons
dk'tronics
Domark
Double H Software
Durell
E&J Software
Edizioni Hobby (Viking (Adventures in Italiano))
Edusystems (Stenvert Apeldoorn)
Electronic Distribution of Software [EDOS]
Elfin Software
Elite Systems
ERBE Software
Euro-Byte
Express Programmes Company
Fantasy Software
Filosoft
Firebird
Firebird (Gold Edition)
Firebird (Silver 199 Range)
Firebird (Super Silver)
Foglia / International Education (Linguaggio Macchina)
Forward Software
Future Publishing (Your Sinclair)
Games Machine
Gemtime
Generalitat de Catalunya
Gilsoft
Global Software
Goliath Games
Gremlin Graphics
Griffin Software
Grupo Editorial SYGRAN S.A
GTi Software
Haresoft
Hewson Consultants
Hill MacGibbon
Hobby Software
IBER Software
IBSA (The Hit Squad)
IBSA (Leyenda Series)
Image Systems
Imagine
Incentive Software
Indescomp
Interceptor Software (Micros / Group)
J&L Randall Ltd.
Joe the Lion
John Price Software
Kayde Software
Kenwoods.s.p.
Krypton Force
Kryptronic
Lerm
Llamasoft Software
Longman (Longman Software)
Lyversoft
M.C. Lothlorien
Martech / Software Communications
Mastertronic
Mastertronic (199 Range)
Mastertronic (Bulldog Software)
Mastertronic (M.A.D.)
Mastertronic (Ricochet)
MCM Software
Melbourne House
Merlin Software
Microbyte (Indescomp)
Microcomputer Club Nederland [MCN]
Micromania
Micromega
Microparadise
MicroProse
Microsphere
Mikro-Gen
Mirrorsoft
Mogul
Mosaic Publishing
Mr. Chip Software
New Concepts
New Generation Software (UK)
Newsfield Publications/Europress (Zzap! 64)
Ocean
Ocean (The Hit Squad)
Omega Software
Omen Software
Palace Software
Paxman Promotions
Personal Software Services [PSS]
Planeta DeAgostini
Poly.Play
Power Software (ES)
Power Software (UK)
Precision Games
Probe Software
Procom Software
Professional Software
Protek
Psion
Pubblirome
Quicksilva
Rabbit Software
RamJam Corporation
RecycleMe
Red Shift
Richard Shepherd Software
Richard Wilcox Software
Salamander Software
Scorpio Gamesworld
Severn Software
Shards Software
Showtime
Silverbird (Telecomsoft)
Silversoft LTD
Sinclair
Sinclair User
SIPE (Hit Parade)
SIPE (New Special PlayGames)
Software Center
Software Projects
Software Supersavers
Spectrum Games
Stack Computer Services
Sulis Software
Terminal Software
TOPO Soft
Triple Six (666)
Turtle Software
Tynesoft
U.S. Gold
U.S. Gold (Americana)
U.S. Gold (Kixx)
Unique Computer Products
Unknown
Video Vault
Virgin Games
Vortex Software
Widgit Software
Wintersoft Software
Zafiro Software Division
ZedXtra Software
Zeppelin Games (Impulze)
Zigurat Software
Publisher Information and Releases
Imagine Software. A famous Liverpool software house, that was founded in 1982 by two former employees of Bug Byte Software, Mark Butler and David Lawson, with Eugene Evans a friend of Mark joining soon after.

They would publish many classic Spectrum, VIC -20 and C64 games in the early 1980’s. Games such as Arcadia (1982), Ah Diddums(1983) and Alchemist (1983) to name but a few. To kids such as myself it was a place of dreams, a place where everyone had Porsches and Ferrari’s, even 16 year old kids. Of course such extravagance fitted the Zeitgeist of the nation, and so gave them lots of coverage in both gaming magazines and even national newspapers of the time… They were the darlings of the industry, untouchable… it all looked to good to be true… It was…

You see, despite the three games mentioned being really good games, they also were releasing a lot of terrible games… Suddenly there was a massive chasm between the huge advertising budget and lacklustre sales.

This was compounded still further when Imagine started to invest heavily in two new games, called Psyclapse and Bandersnatch, game that was going to revolutionise both the C64 and Spectrum. With two games that was so ambitious, it would require additional hardware that extended the computers Ram to play the games. Imagine, would do a massive full page advertising campaign only weeks after the project had begun.

In 1984 Imagine Software was a big enough name in the UK, for the BBC show Commercial Breaks, to do a documentary on them. It was supposed to be about this dream place to work, in the exciting new frontier of video game development. Instead the documentary captured Imagine going bankrupt before their very eyes on the 9th July 1984.

It is a fascinating watch and can be found here on YouTube.

Suddenly all the staff found themselves out of work and dealing with bail iff’s trying to impound everything. Including the disks and tapes with all the hard work, already done in writing the two new games Bandersnatch and Psyclapse. It became a frantic race by the Imagine employees to rescue any hardware and software they could, before the bail iff's made it impossible. Imagine Software's game back catalogue, was sold off to BeauJolly and the companies namerights was sold to Ocean Software. (1984)

Some of the other people from Imagine Software such as Ian Weatherburn, Brilliant programmer John Gibson and artists Steve Cain, Ally Noble and Karen Davies, would start up the famous Spectrum developer Denton Designs. They would do brilliant games, such as The Great Escape, Where Time stood still, and Frankie Goes To Hollywood. Also the not so great games like Transformers.

Imagine brand name was bought by Ocean and from 1985 and on all Imagine releases were in fact Ocean releases using the Imagine brand. Ocean was heavily into licensing so the first games released were Konami arcade conversions.
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