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Penguin Software
Starting as early as 1978, Mark Pelczarski published Magic Paintbrush under the MP Software brand.

From 1980 through 1987, Penguin Software, published a number of software titles that were all related to graphics - whether it was graphic games or graphics utilities.

Pelczarski renamed his company Polarware in 1986, ending the "Penguin Software" brand.

In 1987 Polarware was purchased by four employees, Jeffrey (JJ) Jay, Steve Greene, Peg Smith, and Trish Glenn. This new team produced the award-winning children's software series written by Brian A. Rice, The Electric Crayon, a simple electronic coloring book. In 1988, Polarware was acquired by another company and then disbanded later in the year.

Mark and his companies played a very important role in the Apple II world and we are happy to work with Mark to offer many of the Penguin Software / Polarware titles here.


Software Titles

Spy's Demise (1982)
Transylvania (1982)
Pie Man (1983)
Crime Wave (1983)
The Quest (1983)
The Coveted Mirror (1983)
Expedition Amazon (1983)
Xyphus (1984)
Sword Of Kadash (1984)
Transylvania II: The Crimson Crown (1985)
Electric Crayon: Fun on the Farm (1985)
Electric Crayon: This Land Is Your Land (1985)
Ring Quest (1985)
The Spy's Adventures in Europe (1986)
The Spy's Adventures in North America (1986)
Oo-topos (1987)
Sesame Street Crayon: Letters For You (1987)
Sesame Street Crayon: Numbers Count (1987)
Sesame Street Crayon: Opposites Attract (1987)
Talisman: Challenging the Sands of Time (1987)
Electric Crayon Deluxe: Dinosaurs Are Forever (1988)
Electric Crayon Deluxe: At the Zoo (1989)
Transylvania III: Vanquish the Night (1990)


As with most Penguin software the C64 versions are ports of the Apple II versions, which was released first. And as with many other US publishers, Penguine Software offered direct sales through mail order, which they operated themselves, shipping to Canada, Europe and Australia. This in addition to having one or several distributors that covered all of America/Canada, which was a big market due to all the different states and their regulations. A computergames company need good logistics and chain store deals.
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