Publishers
System
8-Bit Guy
Aackosoft
Abacus Software
ABC Soft
ABI Software
Abrasco
Academy Software
Acme Software
Adamsoft
Addictive Games
Adman Electronics
Advanced Computer Entertainment [ACE]
Advantage
Aim Software
Ala Enterprises (Ala Software)
Alternative Software
Alternative Software (199 Range)
American Peripherals
Amersoft
AndOr SYSTEMS
Anirog
Arfon Microelectronics
Argus Press Software (Mind Games España)
Argus Press Software [APS]
Argus Specialist Publications (ASP Software)
Artic Computing
Artworx
ASK (Applied Systems Knowledge)
Atari (Atarisoft)
Atlantic Computer System
Atlantis Software
Audiogenic [ASL]
Avalon Hill Game Company (Intelligence Quest Software [IQ])
Avalon Hill Game Company (Microcomputer Games)
Avant-Garde Creations
AVS
Basic Byte
Beatrice d'Este
Beau-Jolly
Beelines
BeigeMaze
Beyond [US]
Bitmap Soft (PhoenixWare)
Blaby Computer Games
Boom Software
Boone
Brain Software
Brøderbund Software
BSF CSL
Bubble Bus Software
Bug-Byte
Buntasoft
Byteflight
C.S.P. Microgame
Camsoft Lynx
Canadian Tire
Cardco
Cascade Games
Cass Concerns
Castle Software
CBS Software
CDS Micro Systems
CE.S.E. (New Game)
Century City Software
Chalksoft
Channel 8 Software
CMS Software
Comclub
Comm*Data Computer House
Commercial Data Systems [CDS]
Commodore Business Machines [CBM]
Commodore Data
Compu-Things
Computer Classics
Computer Software Associates
Computer World
Computer World (Softworld)
ComputerMat
Contronics Software
Corgi Software
Cosma Sales
Cosmi
Courbois Software Beuningen [C.S.B.]
Creative Software
Creative Sparks
Creative Sparks (Sparklers)
Cronosoft
Crystal Microsoft
Cymbal Software
Dansk Minicomputer Service
Data Equipment Supply
Datamaxx
DataQuester
Denial Computer
Digital Fantasia
Dilithium Press Software
dk'tronics
Doublesided Games
Dynabyte Software
Dynapak Digital Duplication Systems
Enigma Software
Epyx
Fantasy Software Designs
Firebird
Flugung F. Jahnke / Ghost squadron
Future was 8bit, The
G & A Software
G40IK G40IL
Galactic Software
Gloucester Computer
Grana Software
Hagemann
Handic Software / Datatronic
Haresoft
Heitronic Commodore Software / Micro Power
HFS
Hi-Tech
Hitech Games Plus
Homebrew versions
Honeyfold Software
Howard W. Sams & Co.
Human Engineered Software [HES]
Imagic
Imagine
Impact Software
IMS Software
Indescomp
Interceptor Software (Players)
Interceptor Software (Micros / Group)
International Publishing & Software
ISCA Software
Ivan Berg Software
K-Tel (K-Tek Software)
K-tel Software
Kantronics
Kay-Dee Software
Kayde Software
Kingsoft
Koala Technologies Corporation (KTC)
Kolob
Krypton Force
Laing Marketing
Lehrmittelverlag Hagemann
Level Software
Llamasoft Software
Logidisque-CROC
Logix Corporation
Luna Software
Lyversoft
Mac Games
Magic Carpet Software
Martech / Software Communications
Mastertronic
Mastertronic (199 Range)
Melbourne House
Micro Gold
Micro World Electronix
Micro-Antics
Micro-Ed
Micro-Ware Distributing
Microdeal
Microdigital
Microfex
MicroSpec
Microtek
Midwest Micro Associates
Mikro-Gen
MiS
Mogul
Mosaic Electronics
Mr. Chip Software
Mr. Micro
MSD
Nüfekop
New Horizons Group
Newsfield Publications/Europress (Zzap! 64)
No Man's Land
Novasoft
O.E.M. (Mr. Computer Products)
Ocean
Ocho Rios Computing
Omega Software
Omen Software
Orange Software
P R Software
Palace Software
Paramount Software
Parker Bros
Pen Design
Personal Peripheral Products [PPP]
Pet Benelux Exchange (PBE) / Copytronics
Phoenix Software
Photronics
Pixel Productions
Postern
Powerbyte Software
Program Factory
Progressive Software Publishers
Psytronik Software
Pulsonic
Qiss Formula Software
Quick Brown Fox Company, The
Quicksilva
Qumax
Rabbit Software
RAK Electronics
RAM Electronics (Fleet)
Ramiak
Reston Publishing Company
Revival Studios
Robcom / Robtek / Share Operating Services
Roklan Corporation
Romik Software
Romox
S&G Consulting
Scan Products
Scan-Bit-Software
Scand Soft
Scholastic
Sega
Sierra On-Line (SierraVenture)
Sierra On-Line (SierraVision)
Sierra On-Line / On-Line Systems
SIPE (PROGRAM)
SIPE (Special PROGRAM)
Sirius Elettronica
Sirius Software
Skyles Electric Works
SM Software
Soft Toys Software
Software 2000 (Magic Soft)
Software Guild, The (Softsmith Sofware/Library)
Software Projects
Software Supersavers
Solar Software
Sonnenverlag (Commodore Games 2001)
Sophisticated Games
SpectraVideo International (SVI)
Spectrum Games
Spectrum U.K.
Stack Computer Services
Stichting Commodore Zuid Nederland (SCZN)
Stonechip Electronics
Street Games
Sumlock Bondain
Sumlock Microware
Sumlock Microware (LiveWire)
Supersoft
Sybex
Synapse Software (Showcase Software)
T&F Software Company
Taysoft
Technicom
Temptation Software
Terminal Software
TG Software
The Computer Room
The Software House
Thor Computer Software
Thorn EMI Computer Software
Tial Trading
Tigervision
Titan Programs
Tom Mix Software
Trillium / Telarium Corp.
Tronix Publishing
Ultimate Play The Game
Umbrella Software
UMI (United Microware Industries)
Understanding
Unknown
VicSoft
Victory Software Corporation
Video Showcase
Video Wizard's
Viking Software
Virgin Games
Visiogame
Visions Software Factory
Vivid Dreams
Voice World
Voyager Software
Which Micro? & Software Review (EMAP)
Wicosoft
WizardSoft
Wunderware
Xetec
Xetec
Xonox
Yorkshire Microcomputers
Publisher Information and Releases
Interceptor Software (Micros / Group)
Interceptor Micros also known as Interceptor Software (and later as Interceptor Group) was a developer/publisher of video games for various 8-bit and 16-bit computer systems popular in Western Europe during the eighties and early nineties.

In addition to publishing games and utilities under the Interceptor label the company ran a tape and later disc duplication business, a print shop and associated graphic design studio, manufactured dual size cassette tape cases under the Compact Case Company brand and published budget software under the Players and Players Premier labels, and a few full-price titles under the premium Pandora label.

The company was owned and operated by father and son team Julian and Richard Jones, out of various locations in and around the small town of Tadley, near Basingstoke in Hampshire, England. At the height of its success the company employed around thirty people, but fell victim to the 90's video game decline, and went out of business in the early nineties.
Contents

Early days

Richard and Julian’s first foray into the computer games business is documented on the official Llamasoft web site with The Joneses and Jeff Minter forming a partnership in 1982. Although the Llamasoft account of the parties' short relationship and the events surrounding the dissolution of the partnership reflect Jeff Minter and his family's opinions, the key facts and dates do not seem to be in dispute. The Jones' and Minters' short-lived partnership ended in September 1982. History has shown that neither parties' interest in the business suffered from the split, with Jeff retaining the Llamasoft name and the Joneses forming Interceptor.


The Interceptor Label

The following titles were published under the Interceptor label:

After Shock
Aquanaut
Asiento
Assembler 64
Azimuth 3000
Bandana City
Big Ben
Bigtop Barney
Break Fever (C64)
BurgerTime (C64)
Caverns of Sillahc
China Miner
Crazy Kong 64
Crystals of Carus
Cuddly Cuburt
Defender 64
Forest at the World's End
Frogger 64
Front Line
Get Off My Garden!
Guzzler
The Heroes Of Karn
The Empire of Karn
Jewels of Babylon
LA Police Dept.
Melonmania
Message from Andromeda
Micro Rescue
Missile Command
Panic 64
Quango
Scramble 64
Siren City
Spider and the Fly
Spriteman 64
Star Trek
Sword of Kings
Tales of the Arabian Nights
The Zacaron Mystery
Token of Ghall
Trollie Wallie
Vortex Raider
Wallie Goes To Rhymeland (C64)
Warlord
Where's my Bones?
Wheelin' Wallie (C64)
Wild Ride (C64)
Wunda Walter (Vic 20)


The Players and Players Premier labels

From 1986 to 1991 Players issued budget priced £1.99 tape based games for various 8-bit platforms. The Players Premier label games were priced at £2.99. In addition some titles were released for the Atari ST and Amiga platforms on disc at £4.99 under the Smash 16 and Players Gold labels. The titles competed against budget software pioneer Mastertronic, and later Codemasters and others in an increasingly crowded budget software marketplace.

Players packaging was bright and colourful. The original concept was designed by Michael Wood, an artist and designer and the then Studio Manager at Interceptor. Most of the packaging artwork at the time was designed by Michael Wood who had several artists working with him. The designs were worked up as finished pieces by air brush artists such as Peter Austin.

The label's most successful and best-known releases were the Joe Blade series of games (1987–1989), but Players and Players Premier released over 100 titles across various platforms.

Players original titles included Anfractuos, Auriga, Auto Zone, Big Top Barney, Bubble Trouble, Cagara, Cerberus, The Claws of Despair, Clean Up Time, Crime Busters, Cybernation, Denizen, Desert Hawk, Deviants, Dizzy Dice, Doodlebug, Elektrix, European Soccer Challenge, Fungus, Fruity, Joe Blade, Joe Blade II, Journey to the Centre of Eddie Smith's Head, Killapede, LA Drugs Bust, Lop Ears, Matt Lucas, Metal Army, Miami Cobra GT, Nuclear Heist, Psycho City, Radius, Reflex, Riding the Rapids, Ronald Rubberduck, The Serf's Tale, Shanghai Karate, Shanghai Warriors, Shrewsbury Key, Skateboard Construction System, Street Gang, Super Nova, Swamp Fever, Sword Slayer, Tanium, Thing!, Toadforce, Tomcat, Turbo Kart Racer, Varmit, Xanthius and The Zacaron Mystery.

Players Premier original titles included Assault Course, Cobra Force, Deadly Evil, Elven Warrior, Havoc, Hawk Storm, Iron Soldier, Joe Blade III, Lost Caves, Mig Busters, Moving Target, Mutant Fortress, Operation Hanoi, Outlaw, Prison Riot, The Race, Roadburner, Saigon Combat Unit, Shark, 3D Snooker, Solar Empire, Spooked, Steel Eagle, Street Cred Boxing, Street Cred Football, Subway Vigilante, Super League, Task Force, Turbo Master, Velocipede, Velocipede II, War Machine and World Cup Challenge.

In addition both labels re-released various full price titles, and various games and demos for magazine cover-mounted tapes, which Interceptor duplicated for various computer magazines.


The Pandora label

In 1987 Interceptor launched Pandora, a new premium-priced label. Pandora released several games for 8- and 16-bit computers. Its first and most successful title was Into the Eagle's Nest, a Gauntlet style burst-scroller set in a Nazi occupied castle. Other titles included Galdregon's Domain (1988), Xenomorph (1990), Outlands (1989) and Debut (1990). It is believed Debut (a complex planet simulator coupled with a side-scroller action element) was one of the last titles to be published under the Pandora label, in December 1990.


The Fun Factory label

In 1991 and 1992, during the waning days of the company several Atari ST and Amiga titles were released under the Fun Factory Brand. Titles included Twin Turbos (1991) and Rebellion (1992) and Slackskin and Flint (1992).
People

Richard Jones was the public face of the company, and all published titles credited him as producer. Due to his youth, ambition and love of fast cars he often appeared on local television and in the papers during the early years. However, Julian was the company mainstay, working long hours, often on the factory floor, building the company.

Interceptor worked with various programmers, artists, and musicians over the years, relying mostly on freelance talent but also employing a number of up and coming in-house coders.

Foremost amongst the in-house programmers were Andrew Challis and Kevin Parker. Apart from developing original titles and porting existing games to other platforms they also developed custom "loaders" and produced the tape masters for the duplication of Interceptor and other companies titles. Interceptor pioneered "loada-games" across multiple platforms, not just the C64 (see the Spectrum version of Joe Blade II). These were a series of mini games that you could play while the main game continued to load from tape. This was clever stuff, but occasionally resulted in customers returning product mistaking the loada-game for the advertised content.

Other in-house developers included Andrew Severn (last spotted as producer of Gun for Nethersoft), Martin (Jabba) Severn (last spotted working for Pumpkin Studios), Gary Biasillo, Steve Briggs, Chris Johnson (who later worked for SEGA in San Francisco and as a Lead Producer at Zynga), Mike Brown, Paul Griffiths, Robin Chapman and Colin Swinbourne (last spotted at Nice Tech). Brian Leake and Mark Davidson, who briefly worked on-site during the development of Debut, followed their careers in the USA; Brian was last spotted at The Walt Disney Company in California, and Mark at Destineer in North Carolina.

Prolific freelance Interceptor programmers Richard Robinson & Keith Harvey (AKA 'Howlin' Mad', also known as 'Mirai') went on to form the multimedia futurist band "Intelligentsia" in Tokyo, & EARTH ACADEMY RECORDS in London, both working in TV Media & the progressive arts.
Video
Close