Publishers
Publisher Information and Releases
Psytronik Software
Psytronik website
Psytronik Software is a commercial software label that was set up in 1993 by me (Kenz). It was formed when C64 programming GENIUS Jon Wells was looking for a way to release his conversion of the Speccy budget game Sceptre of Bagdad (which we renamed 'Baghdad' to correct the dated spelling of the original). Jon originally produced the game for Atlantis software but they sunk (Hoho! Atlantis, sunk! See what I did there?) before the C64 version could be released so I offered to release the game for him and 'Psytronik Software' was born.
I came up with the name 'Psytronik' by thinking I could combine the quality of Psygnosis (I loved the lavish packaging that came with their games) with the value for money ofMastertronic - although I changed the last 'c' to a 'k' as either a nod to my own nickname, or because it looked cool. At around this time I was in regular contact with Swedish SEUCK legend Alf Yngve who is also a great illustrator and Alf offered to produce artwork for the Psytronik games as well as providing some of his superb SEUCK games that were enhanced and then released on the Psytronik label.
Despite our best intentions and a lot of hard work from myself, Jon Wells, Paul 'FeekZoid' Hannay, Alf Yngve, Jason 'TMR' Kelk & Phil Nicholson the Psytronik releases weren't huge commercial successes at the time. The C64's commercial software scene was in its twilight days when Psytronik was born, the off-the-shelf magazines were on their last legs and we had absolutely no budget whatsoever to work with for advertising or packaging (so much for my Psygnosis dream!) - I literally had to make do with scissors and a pritt-stick in order to create the tape inlays and disk-labels for the games. I also think people may have been put off by the later Psytronik games that were mainly enhanced SEUCK productions. Despite the fact the SEUCK games were excellent in their own right AND featured enhanced front-ends and music etc. people still didn't want to pay budget prices for SEUCK games. Ah well!
Looking back I'm very happy that we DID manage to get some games out there during the end of the C64's commercial era and I personally really enjoyed working with Jon, Alf, Paul, Jason & Phil on the Psytronik releases.
Psytronik Software is a commercial software label that was set up in 1993 by me (Kenz). It was formed when C64 programming GENIUS Jon Wells was looking for a way to release his conversion of the Speccy budget game Sceptre of Bagdad (which we renamed 'Baghdad' to correct the dated spelling of the original). Jon originally produced the game for Atlantis software but they sunk (Hoho! Atlantis, sunk! See what I did there?) before the C64 version could be released so I offered to release the game for him and 'Psytronik Software' was born.
I came up with the name 'Psytronik' by thinking I could combine the quality of Psygnosis (I loved the lavish packaging that came with their games) with the value for money ofMastertronic - although I changed the last 'c' to a 'k' as either a nod to my own nickname, or because it looked cool. At around this time I was in regular contact with Swedish SEUCK legend Alf Yngve who is also a great illustrator and Alf offered to produce artwork for the Psytronik games as well as providing some of his superb SEUCK games that were enhanced and then released on the Psytronik label.
Despite our best intentions and a lot of hard work from myself, Jon Wells, Paul 'FeekZoid' Hannay, Alf Yngve, Jason 'TMR' Kelk & Phil Nicholson the Psytronik releases weren't huge commercial successes at the time. The C64's commercial software scene was in its twilight days when Psytronik was born, the off-the-shelf magazines were on their last legs and we had absolutely no budget whatsoever to work with for advertising or packaging (so much for my Psygnosis dream!) - I literally had to make do with scissors and a pritt-stick in order to create the tape inlays and disk-labels for the games. I also think people may have been put off by the later Psytronik games that were mainly enhanced SEUCK productions. Despite the fact the SEUCK games were excellent in their own right AND featured enhanced front-ends and music etc. people still didn't want to pay budget prices for SEUCK games. Ah well!
Looking back I'm very happy that we DID manage to get some games out there during the end of the C64's commercial era and I personally really enjoyed working with Jon, Alf, Paul, Jason & Phil on the Psytronik releases.