Publishers
System
8-Bit Guy
Aackosoft
Abacus Software
ABC Soft
ABI Software
Abrasco
Academy Software
Acme Software
Adamsoft
Addictive Games
Adman Electronics
Advanced Computer Entertainment [ACE]
Advantage
Aim Software
Ala Enterprises (Ala Software)
Alternative Software
Alternative Software (199 Range)
American Peripherals
Amersoft
AndOr SYSTEMS
Anirog
Arfon Microelectronics
Argus Press Software (Mind Games España S.A.)
Argus Press Software [APS]
Argus Specialist Publications (ASP Software)
Artic Computing
Artworx
ASK (Applied Systems Knowledge)
Atari (Atarisoft)
Atlantic Computer System
Atlantis Software
Audiogenic [ASL]
Avalon Hill Game Company (Intelligence Quest Software [IQ])
Avalon Hill Game Company (Microcomputer Games)
Avant-Garde Creations
AVS
Basic Byte
Beatrice d'Este
Beau-Jolly
Beelines
BeigeMaze
Beyond [US]
Bitmap Soft (PhoenixWare)
Blaby Computer Games
Boom Software
Boone
Brain Software
Brøderbund Software
BSF CSL
Bubble Bus Software
Bug-Byte
Buntasoft
Byteflight
C.S.P. Microgame
Camsoft Lynx
Canadian Tire
Cardco Inc.
Cascade Games
Cass Concerns
Castle Software
CBS Software
CDS Micro Systems
CE.S.E. (New Game)
Century City Software
Chalksoft
Channel 8 Software
CMS Software
Comclub
Comm*Data Computer House
Commercial Data Systems [CDS]
Commodore Business Machines [CBM]
Commodore Data
Compu-Things
Computer Classics
Computer Software Associates
Computer World
Computer World (Softworld)
ComputerMat
Contronics Software
Corgi Software
Cosma Sales
Cosmi
Courbois Software Beuningen [C.S.B.]
Creative Software
Creative Sparks
Creative Sparks (Sparklers)
Cronosoft
Crystal Microsoft
Cymbal Software
Dansk Minicomputer Service
Data Equipment Supply
Datamaxx
DataQuester
Denial Computer
Digital Fantasia
Dilithium Press Software
dk'tronics
Doublesided Games
Dynabyte Software
Dynapak Digital Duplication Systems
Enigma Software
Epyx
Fantasy Software Designs
Firebird
Flugung F. Jahnke / Ghost squadron
Future was 8bit, The
G & A Software
G40IK G40IL
Galactic Software
Gloucester Computer
Grana Software
Hagemann
Handic Software / Datatronic
Haresoft Ltd.
Heitronic Commodore Software / Micro Power
HFS
Hi-Tech
Hitech Games Plus
Homebrew versions
Honeyfold Software
Howard W. Sams & Co.
Human Engineered Software [HES]
Imagic
Imagine
Impact Software
IMS Software
Indescomp
Interceptor Software (Players)
Interceptor Software (Micros / Group)
International Publishing & Software
ISCA Software
Ivan Berg Software
K-Tel (K-Tek Software)
K-tel Software
Kantronics
Kay-Dee Software
Kayde Software
Kingsoft
Koala Technologies Corporation (KTC)
Kolob
Krypton Force
Laing Marketing
Lehrmittelverlag Hagemann
Level Software
Llamasoft Software
Logidisque-CROC
Logix Corporation
Luna Software
Lyversoft
Mac Games
Magic Carpet Software
Martech / Software Communications
Mastertronic
Mastertronic (199 Range)
Melbourne House
Micro Gold
Micro World Electronix
Micro-Antics
Micro-Ed
Micro-Ware Distributing
Microdeal
Microdigital
Microfex
MicroSpec
Microtek
Midwest Micro Associates
Mikro-Gen
MiS
Mogul
Mosaic Electronics
Mr. Chip Software
Mr. Micro
MSD
Nüfekop
New Horizons Group
Newsfield Publications/Europress (Zzap! 64)
No Man's Land
Novasoft
O.E.M. (Mr. Computer Products)
Ocean
Ocho Rios Computing
Omega Software
Omen Software
Orange Software
P R Software
Palace Software
Paramount Software
Parker Bros
Pen Design
Personal Peripheral Products [PPP]
Pet Benelux Exchange (PBE) / Copytronics
Phoenix Software
Photronics
Pixel Productions
Postern
Powerbyte Software
Program Factory
Progressive Software Publishers
Psytronik Software
Pulsonic
Qiss Formula Software
Quick Brown Fox Company, The
Quicksilva
Qumax
Rabbit Software
RAK Electronics
RAM Electronics (Fleet)
Ramiak
Reston Publishing Company
Revival Studios
Robcom / Robtek / Share Operating Services
Roklan Corporation
Romik Software
Romox
S&G Consulting
Scan Products
Scan-Bit-Software
Scand Soft
Scholastic
Sega
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Sierra On-Line / On-Line Systems
SIPE (PROGRAM)
SIPE (Special PROGRAM)
Sirius Elettronica
Sirius Software
Skyles Electric Works
SM Software
Soft Toys Software
Software 2000 (Magic Soft)
Software Guild, The (Softsmith Sofware/Library)
Software Projects
Software Supersavers
Solar Software
Sonnenverlag (Commodore Games 2001)
Sophisticated Games
SpectraVideo International (SVI)
Spectrum Games
Spectrum U.K.
Stack Computer Services
Stichting Commodore Zuid Nederland (SCZN)
Stonechip Electronics
Street Games
Sumlock Bondain
Sumlock Microware
Sumlock Microware (LiveWire)
Supersoft
Sybex
Synapse Software (Showcase Software)
T&F Software Company
Taysoft
Technicom
Temptation Software
Terminal Software
TG Software
The Computer Room
The Software House
Thor Computer Software
Thorn EMI Computer Software
Tial Trading
Tigervision
Titan Programs
Tom Mix Software
Trillium / Telarium Corp.
Tronix Publishing
Ultimate Play The Game
Umbrella Software
UMI (United Microware Industries)
Understanding
Unknown
VicSoft
Victory Software Corporation
Video Showcase
Video Wizard's
Viking Software
Virgin Games
Visiogame
Visions Software Factory
Vivid Dreams
Voice World
Voyager Software
Which Micro? & Software Review (EMAP)
Wicosoft
WizardSoft
Wunderware
Xetec
Xetec
Xonox
Yorkshire Microcomputers
Publisher Information and Releases
Mastertronic was originally a publisher and distributor of low-cost computer game software founded in 1983. Their first games were distributed in mid-1984. At its peak the label was the dominant software publisher in the UK, a position achieved by selling cassette-based software at the £1.99 and £2.99 price-points.
As well as being an exclusive wholesaler of computer games to Woolworth's, Toys "R" Us and other leading retailers, Mastertronic sold software in outlets such as newsagents which had not been previously associated with the software market.

Later diversification included the setting up of US operations to source and distribute their software, as well as an unsuccessful arcade games division (Arcadia Systems). However, it was their decision to market the Sega Master System in the UK that ultimately proved most successful.
It resulted in the Master System outselling its rival, the NES throughout the 8-bit era and was cited by some as Virgin Group's reason for investing in the company (and later buying it outright).

As the budget software market declined, the Sega hardware distribution became the dominant part of the business, and the company was eventually sold (and merged into) Sega itself. Although the original company no longer exists, the rights to the name were acquired by another company, Mastertronic Group, formed as a result of a merger of The Producers and Sold Out Sales & Marketing in 2006.


History

In 1983 Martin Alper, Frank Herman, Terry Medway and Alan Sharam founded the computer game publishing company Mastertronic. The four had some financial backing from a small group of outside investors and previous experience in video distribution. Their initial venture involved bundling packages of 100 tapes ("dealer packs") and sending them to news agents, toy shops, motorway service stations, or just about anyone who would take them. At that time (1984) mainstream retailers generally refused to take the risk on budget games because of poor quality and sales. Mastertronic eventually won them over with a regular supply of good quality and high selling games. Another key figure at the time was ex-Notts Cricket batsman Richard Bielby who ran a distribution network servicing a large number of small retailers.

New labels, expansion and diversification

In late 1985 Mastertronic launched their M.A.D ("Mastertronic's Added Dimension") label. This meant that they could sell games at a slightly higher price (£2.99). The first ever M.A.D. game was 'The Last V8' and many more were soon to follow.

Martin Alper, who had the most marketing flair, went to the USA in 1986 to set up Mastertronic Inc. The UK company was managed by Frank Herman, whilst Alan Sharam increasingly specialised in sales and logistics (warehousing, packaging, controlling production schedules). As the business continued to grow Mastertronic created another label in 1986 - 'Entertainment USA', when it began working closely with several American writers, including Sculptured Software and Randall Masteller. They wanted an outlet to sell games to the UK market, and so Mastertronic moved in, often using Rob Hubbard or David Whittaker to re-do the music. Soon afterwards, this name was used by Woolworths as the new name for their wholesale business.

In 1987 Mastertronic decided to expand their distribution of software and began exporting titles back across the Atlantic, so the label "Bulldog" was created primarily to distribute the 'Best of British' games in the US (The name Bulldog actually came from a small wholesaler called Bulldog Distribution who got into financial difficulties and was taken over the previous year). Several other labels were invented for other publishers who wanted them to re-issue their old full price product at budget prices, such as Rack-it for Hewson and Americana for U.S. Gold. However by this time the market for budget games had begun to decline sharply. A typical game might sell 50,000 units in 1986, but only 15,000 in 1988 and 5,000 in 1990. This was the impact of more competitors in the budget market, with many companies dumping their previously full-price product at the cheaper price point.

Mastertronic bought out Melbourne House when that label was struggling with financial problems (Melbourne House kept its label identity) - this also meant that they had first refusal on re-releases of games such as The Way of the Exploding Fist. And so their re-release label 'Ricochet' was born. They pulled off a few major re-releases at £1.99, most notably Crazy Comets and Impossible Mission.
Merger with Virgin Interactive

Having bought Melbourne House and with heavy financial commitments to the Arcadia project Mastertronic itself was now suffering severe cash flow problems. Virgin stepped in and Richard Branson purchased the 45% of shares held by the outside investment group. The remaining 55% was held by Alper (25%), Herman (20%) and Sharam (10%) until 1988 when they sold out in a highly complex deal which required their continuing involvement in the business and achievement of profit and cash flow targets. The company was renamed the 'Mastertronic Group Ltd', and later was merged with Virgin Games to create 'Virgin Mastertronic'. Virgin had their own team of programmers and wrote many of their games in-house, a major change to the way Mastertronic previously organised itself.

It was Frank Herman who, in early 1987 spotted that Sega had no UK distributor for the Master System range. Mastertronic sold all they could get that year and were then appointed as distributors in France and Germany as well, and thus was Sega Europe was born. Branson undoubtedly wanted to buy Mastertronic in order to get into the growing Sega business.
Sega takeover

Soon after the completion of the merger all the marketing effort went into full price games under the Melbourne House label and it was clear that the budget side was sliding into oblivion, the competition had become intense as everyone was recycling their old full price games as budget games. In addition, the children who used to buy 8-bit computers were now buying Sega and Nintendo consoles. Sega sales were booming so much that nobody really cared about the traditional Mastertronic business. Although staff recruitment actually rose, this was all for the Sega operations. By 1991 nearly all the company's turnover, and certainly all the profit, came from Sega-related business.

As a result nearly all the staff moved over to Sega when they took over the business from Virgin and only a handful of games programmers stayed with the publishing side (quickly renamed Virgin Interactive Entertainment). After the Sega takeover Frank became deputy Managing Director of Sega Europe and Alan was Managing Director of Sega UK. Martin left the UK and became resident in the US.
Influence on the industry

Compared to its main competitors, Mastertronic was a highly professional operation. The management understood that sourcing games was relatively easy while marketing and distribution was the hard part. Emphasis was set on creating a brand image, establishing distributor chains, persuading the larger high street stores to stock the product and ensuring a fast turn-round from the tape duplicators and the printers so that fresh supplies of successful games could be produced quickly.

Mastertronic also notably pioneered the 'colour-coding' for games by having a coloured triangle on the top right hand corner of the front inlay and rectangles on the spine with the catalogue number and format, for example ZX Spectrum games were yellow, Commodore 64 were red, Amstrad were orange and MSX were white. This led many software houses to use variations on this theme but keep the colour-coding so people could easily identify the format, Mastertronic for a time went one step further and their 199 Range had the cassette boxes coloured the same. The US releases pioneered the plastic DVD-style cases now common among computer and console games.

Much of the early output was supplied by just two producers: The Darling brothers, who formed Codemasters as soon as they could break their contract with the company, and Mr. Chip Software who continued to write games for Mastertronic for some time. Mastertronic never employed in-house programmers to write games. Everything that was published had been produced either by other software houses or by freelance authors. This was an ideal approach for the fast output of many diverse games. At this time thousands of bedroom programmers were trying to get rich quickly by writing games. While this was not so good for creating a consistent throughput of a series or for developing highly complex games, one huge advantage was that it kept overheads low and outsourced the risks of software development to others. Mastertronic did employ specialists to review and test games, to encourage and assist authors and to provide technical expertise. As well as permanent staff temporary assistance came from several of game authors, including Nigel Johnstone, Richard Aplin, Stephen N Curtis and Tony Takoushi.

One of Mastertronic's key markets was the Commodore 64. The famed C64 composer Rob Hubbard produced some classic music for the company's C64 range such as One Man and his Droid, Hunter Patrol, Spellbound, Action Biker, Phantoms of the Asteroid and Master of Magic. These are still regarded by many enthusiasts as classics and having music of this quality on budget-priced games greatly enhanced Mastertronic's reputation. However because the actual profit per unit sold was small, the company could not afford to advertise as much as full-price software houses. In the opinion of Anthony Guter, this led to some resentment from the game magazines of the day, these problems may well have hampered more general coverage of the software range.
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