Publishers
System
A.M. Chaudhary
Addictive Games
Adventure International
Adventure Soft (Adventure International UK)
Alligata (Budgie)
Alpha Omega
Alternative Software (199 Range)
Anco
Anirog
Arcadia
Argus Press Software (Tape Computing)
Artic Computing
Atlantis Software
Audiogenic [ASL]
AVS
Beau-Jolly
Bitmap Soft
Bubble Bus Software
Bug-Byte
Cascade Games
Cascade Games (Gamebusters)
CDS Software
CDS Software (Blue Ribbon)
Channel 8 Software
Citisoft Limited
Codemasters
Commodore Business Machines [CBM]
Commodore Data
Commodore Info (Uitgeverij S.A.C.)
Computer Soft Jonigk [CSJ]
Computer World (Softworld)
Computrix Software
Courbois Software Beuningen [C.S.B.]
Creative Sparks
CRL
CRL (The Power House)
Cronosoft
Data Beutner (Stone-Castle)
Data Media GmbH
DELA-Elektronik GmbH
Dixons
Dotsoft
Duckworth / Ducksoft
Durell
Elite Systems
Elite Systems (Encore)
Elite Systems (Hit Pak)
English Software
Fantasy Software Designs
Fermont (Go Games)
Firebird (Silver 199 Range)
Flashfire
Future was 8bit, The
Gameword
Golden Games
Gremlin Graphics
Homebrew versions
Illusion Software Ltd
Imagine
Impex Software
Info Designs Inc. (IDI)
Infocom
Interceptor Software (Players)
J.C.L. Software
Jafsoft
Kingsize (Robtek Ltd.)
Kingsoft
KnightSoft
Llamasoft Software
Macsen Software
Magnificent 7 Software
Majestic Software Products (MSP)
Markt & Technik
Mastertronic
Mastertronic (199 Range)
Mastertronic (Entertainment USA)
Mastertronic (M.A.D.)
Mastertronic (Plus)
Mastertronic (Ricochet)
Melbourne House
Micro Design
Microdeal
Microelectrónica y Control (µec)
Micropool
Midas Marketing
Mother Soft- en hardware Services
Mr. Chip Software
Novagen
Ocean
Ocean (The Hit Squad)
OziSoft
Paxman Promotions
Poly.Play
Prism Leisure
Probe Software
Psytronik Software
Pubblirome
Quellesoft
Razorsoft
Robcom / Robtek / Share Operating Services
Robcom / Robtek / Share Operating Services (Ten Collection)
Romik Software
Rushware
Smith Corona
Software Projects
Solar Software
Sumlock Microware (LiveWire)
Super Sellers
Supersoft
Thunderbirds / Unlimited Paperware
Tri Micro Inc.
Trojan Products
Tronic-Verlag GmbH (Compute Mit)
Tynesoft
Tynesoft (MicroValue)
U.S. Gold
U.S. Gold (Americana)
U.S. Gold (Kixx)
Unknown
Visiodata (Visiogame)
Visiogame
Visiogame (Play Vision)
YES! Software
Publisher Information and Releases
Company name & Address: Melbourne House UK, Castle Yard Hse, Castle Yard, Richmond TW10 6TF, United Kingdom.
Source: HCW#103, March 12-18, 1985.
-------------------
Melbourne House Publishing
Station Road
Chedington, Bedforshire LU7 7NA
United Kingdom


Year Founded: 1982
Year Defunct: 1987


Melbourne House Publishing was a division of Melbourne House Software which was originally formed in Australia and later sold to Mastertronic.


Melbourne House USA
711 West 17th St, Unit G9
Costa Mesa, CA 92627
USA

Year Founded: 1977


The original company Melbourne House (Publishers) Ltd. was founded in 1977 by Alfred Milgrom and Naomi Besen. Starting as a general publishing company, they soon focused on home computers.
In August 1980 they published one of the first ever books for the personal computer market and started to distribute games written in the US.

In the same year, Milgrom and Besen founded Beam Software as a subsidiary, Australia's first electronic game company, initially with development for Sinclair ZX-80 and for the Sinclair ZX-81 since 1981. By 1982, Beam had become so successful that book publishing was phased out and Melbourne House started to concentrate solely on publishing Beam-created games. Beam developed the Horace series for the Spectrum and released The Hobbit in 1982.

In 1983, Penetrator for the TRS-80 saw the light of day and the same year another development division, Studio B. Ltd., was set up in the UK.

Despite very successful years in 1985 and 1986 with the sales of The Way of the Exploding Fist, Melbourne House ran into financial problems. In 1987, the UK publishing arm and the name Melbourne House were sold to Mastertronic Ltd., a publisher and distributor of low-budget games. Due to a contractual dispute between Beam and Mastertronic, none of the work developed in 1987 could be published. Mastertronic itself became a part of Virgin Games, Ltd. and the name Melbourne House was held there. Beam became an independent entity.

In 1989 Beam started development on NEC PC-9801 and NEC PC-Engine for the Japanese market, followed by development of CD-ROM games for the NEC PC-Engine in 1990. Two more games were completed that year: Hunt for Red October (GameBoy) and Star Wars (NES).

In 1991, the Beam group started LaserBeam Entertainment, a subsidiary to publish Nintendo games, and they obtained a Nintendo License for the Australian market. That year, Super Smash TV (SNES) was released. In 1992, the company released Aussie Rules Footy (NES) and International Cricket (NES) in Australia, followed by two FASA-licensed games in 1993: ShadowRun and MechWarrior.

In 1995 Beam released Cricket 96 and The Dame Was Loaded and one year later they became the first publicly listed games company on the Australian Stock Exchange. When Virgin allowed the Melbourne House brand to lapse in 1996, Beam re-registered it and launched it as its publishing / game development subsidiary. In 1997, Beam released KKND: Krush, Kill 'N' Destroy and Cricket 97.

In 1999, Melbourne House was sold to Infogrames, which included the computer games division and Hotgames.com, a portal for games enthusiasts, to extinguish $12 million of debt.

The next year, in 2000, Beam changed its name from Beam to Blaze International and started developing software and provided services for entertainment, telecommunications and Internet applications. From then on, Beam (Blaze) was no longer associated with the game industry and the story continued with the division sold to Infogrames, renamed Infogrames Melbourne House Pty Ltd. Along with the acquisition of distributor Ozisoft Pty Limited the same year, Infogrames tried to gain foothold in both the Australian and Asian markets with these investments.

Founder Alfred Milgrom and CEO / Managing Director, Adam Lancman resigned from the Board in April 2001, selling all of their 34 million shares. In 2002, Infogrames invested another $50 million investment in the division and in May 2003, due to a global rebranding, they renamed the company Atari Melbourne House Pty Ltd.

In February 2006, Atari boss Bruno Bonnell announced his plan to sell off a few internal Atari studios due to the severe financial situation. Atari Melbourne House was included in the sale, even though they were on the brink of completing a new game, Test Drive Unlimited.

In November 2006, the company was acquired by Krome Studios and renamed Krome Studios Melbourne.

Next to the game development, Beam Software also had the division Smarty Pants Publishing Pty Ltd., creating software titles for kids, as well as the proprietary video compression technology VideoBeam and Famous Faces, a facial motion capture hardware and software solution.



"With the mighty US GOLD dominating the 64 games market with top quality American imports it's been tougher than though for most British software houses to keep pace. But now there are signs that the tide is turning, with some of our best games giving the Yanks a run for their money on their home ground.

Leading the assault on the US Charts are Melbourne House's two best known games of all time: "The Hobbit" and "Way of the Exploding Fist". Fist entered the charts at a very respectible number twenty but what has really made the Adventure-mad Americans sit up and take notice is The Hobbit - Straight in at Number 10. That's even better than Infocom's latest game, Wishbringer, languishing at number 17. But if Melbourne House have the biggest success to date they are not the first British software house to get their games on sale in the States.

Llamasoft were the first, after an executive from the American HES company spotted Jeff Minter's Defender for the Vic-20 at the 1982 Commodore Show in London. It was rapidly put on cartridge, it's name changed from Defender to Aggressor, according to Minter "to avoid copyright hassles" and did nicely thank you very much.

It was not until this year that a major 64 breakthrough was reached - when Digital Integration succcessfully licensed "Fighter Pilot" to Epyx. Epyx are America's number one arcade games house - the people who brought you "Summer Games, Winter Games, Impossible Mission and Pitstop I & II".

The word from other major British games manufacturers is that Digital Integration and Melbourne House have well and truly opened the floodgates with Beyond, Firebird (Under the Rainbird flag), CRL and PSS all announcing major licensing deals with top American software houses. The days of one-way traffic across the Atlantic could now be history."

From COMMODORE USER, No.28, January 1986.
------------------------------------------HBH-EDIT:
I think they were active before 1982. The Australian version of the Institute (Screenplay) for the TRS80 has Melboune House tape with (c) 1981. Source: mocagh.org.
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